Friday Facts #141 - Mod Portal

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RobertTerwilliger
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Re: Friday Facts #141 - Mod Portal

Post by RobertTerwilliger »

DOSorDIE wrote:
Neotix wrote:
armored train image
Exactly so must look a Train who is running through Enemy territory (or a Snow landscape)!!!
YuokiTani (Best Graphic Designer in this forum) when you see this ... you have a new Job :D
In fact, Factorio trains are running through conquered territory, not enemy's.

However, I completely agree new trains graphics looks quite fragile - have written this earlier as well.

Would also nice to have turret wagons - Death-on-da-Wheels! :D
Holding formation further and further,
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT
THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "Ищу, теряя" (rus, 2013)
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Re: Friday Facts #141 - Mod Portal

Post by Islacrusez »

RobertTerwilliger wrote: Would also nice to have turret wagons - Death-on-da-Wheels! :D
Not just that, but also tanker wagons for fluids and flatbeds for loading fitted vehicles onto.
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Re: Friday Facts #141 - Mod Portal

Post by RobertTerwilliger »

Islacrusez wrote:
RobertTerwilliger wrote: Would also nice to have turret wagons - Death-on-da-Wheels! :D
Not just that, but also tanker wagons for fluids and flatbeds for loading fitted vehicles onto.
Fluid wagon is announced, but flatbed platform is also useful idea.

Also would like to see train semi-automatic riding - i.e., set station to go, without placing it in schedule.
Holding formation further and further,
Millions of lamb stay in embrace of Judas.
They just need some bread and faith in themselves,
BUT
THE TSAR IS GIVEN TO THEM IN EXCHANGE!
Original: 5diez - "Ищу, теряя" (rus, 2013)
Islacrusez
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Re: Friday Facts #141 - Mod Portal

Post by Islacrusez »

RobertTerwilliger wrote: Also would like to see train semi-automatic riding - i.e., set station to go, without placing it in schedule.
This could actually be as simple as allowing "Go To Selected Station" to accept inputs from the station list.
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bobingabout
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Re: Friday Facts #141 - Mod Portal

Post by bobingabout »

A long long time ago (in the game's history), Back in what, 0.9, 0.10? They basically announced the oil tanker wagon, along with other fluid related changes like being able to use them as a fuel, for 0.13. So in theory, we should be getting them with the next update!

However, I think this has been pushed back to 0.14/0.15 now.
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Re: Friday Facts #141 - Mod Portal

Post by Neemys »

bobingabout wrote:A long long time ago (in the game's history), Back in what, 0.9, 0.10? They basically announced the oil tanker wagon, along with other fluid related changes like being able to use them as a fuel, for 0.13. So in theory, we should be getting them with the next update!

However, I think this has been pushed back to 0.14/0.15 now.
In FFF #131 they stated that the fluid wagon was postponed :
kovarex in FFF wrote:Stuff that had to be postponed to 0.14, so we can deliver the rest:
Spidertron
Fluid wagon
Artillery turret
Higher tier mining drill
No word on fluid as fuel but I don't expect it.
Want more space restriction ? Or maybe you want to be forced to use train for other thing than ore and oil ? Try Building Platform Mod !
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bobingabout
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Re: Friday Facts #141 - Mod Portal

Post by bobingabout »

Neemys wrote:
bobingabout wrote:A long long time ago (in the game's history), Back in what, 0.9, 0.10? They basically announced the oil tanker wagon, along with other fluid related changes like being able to use them as a fuel, for 0.13. So in theory, we should be getting them with the next update!

However, I think this has been pushed back to 0.14/0.15 now.
In FFF #131 they stated that the fluid wagon was postponed :
kovarex in FFF wrote:Stuff that had to be postponed to 0.14, so we can deliver the rest:
Spidertron
Fluid wagon
Artillery turret
Higher tier mining drill
No word on fluid as fuel but I don't expect it.
I remember commenting on that at the time. How it wasn't supposed to just be a wagon, but a whole fluid system overhaul, making them able to act like a lot of specialised items (Ammos, Fuels etc)
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Nova
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Re: Friday Facts #141 - Mod Portal

Post by Nova »

I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed!
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Re: Friday Facts #141 - Mod Portal

Post by anima »

Nova wrote:I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed!
I hope that FF #142 will be one-liner:

0.13 is out, ejoy. See you next week.
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Re: Friday Facts #141 - Mod Portal

Post by Panasonic1 »

anima wrote:
Nova wrote:I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed!
I hope that FF #142 will be one-liner:

0.13 is out, ejoy. See you next week.
There would be: 1st of July the date of release.

When the 1st will come: "it is only psychological date" :mrgreen: :trf:
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Re: Friday Facts #141 - Mod Portal

Post by bNarFProfCrazy »

Panasonic1 wrote:
anima wrote:
Nova wrote:I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed!
I hope that FF #142 will be one-liner:

0.13 is out, ejoy. See you next week.
There would be: 1st of July the date of release.

When the 1st will come: "it is only psychological date" :mrgreen: :trf:
Well its more likely that they would have done holidays in the mean time.
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Re: Friday Facts #141 - Mod Portal

Post by bobingabout »

To be honest, I don't mind if they say... "0.13 will be released in 4 weeks." or "0.13 is out!", it's the not knowing that is killing me, and the sore gums around my root canal, and my right eye that just won't focus, and my left finger...
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Re: Friday Facts #141 - Mod Portal

Post by DOSorDIE »

Yes ... the unknown is the point. Not the time to wait.
So dont let us advise when it come ... just say it ... and when you say "We need some more week" it will be OK.
Or some User will die on heart attacks.

But i hope it come today!
I hope! I hope! I hope! I hope! I hope! I hope! I hope! I hope!
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Re: Friday Facts #141 - Mod Portal

Post by Neotix »

I'm free of that thoughts because I really enjoy actual version. If v0.13 will be released today then it would be great but if not then I can still play v0.12.
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Re: Friday Facts #141 - Mod Portal

Post by trode »

Personally, I'm waiting since 2 weeks for launching a new game, because I don't won't to break my game with the new release. So a estimation would be really great, because it's it should be in weeks from new, I can start a last 0.12 game.

Information is always good !
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cpy
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Re: Friday Facts #141 - Mod Portal

Post by cpy »

50% chance of 0.13 today.
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Re: Friday Facts #141 - Mod Portal

Post by Unoxxis »

cpy wrote:50% chance of 0.13 today.
No. It will not be on a friday. 50% chance of information about the release date maybe.
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Re: Friday Facts #141 - Mod Portal

Post by malecord »

Unoxxis wrote:
cpy wrote:50% chance of 0.13 today.
No. It will not be on a friday. 50% chance of information about the release date maybe.
50% + 50% = 100%

100% chance of something 0.13 related today! :mrgreen:
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Re: Friday Facts #141 - Mod Portal

Post by ArderBlackard »

malecord wrote:50% + 50% = 100%
100% chance of something 0.13 related today! :mrgreen:
I believe the probability theory works a bit differently :mrgreen:
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Re: Friday Facts #141 - Mod Portal

Post by slindenau »

malecord wrote:
Unoxxis wrote:
cpy wrote:50% chance of 0.13 today.
No. It will not be on a friday. 50% chance of information about the release date maybe.
50% + 50% = 100%

100% chance of something 0.13 related today! :mrgreen:
The modding API preview is already online, thats something right :P?
Has been up for a few days now, but still.

http://lua-api.factorio.com/0.13.0-preview/
Last edited by slindenau on Fri Jun 10, 2016 1:34 pm, edited 1 time in total.
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