I agree. Even though it was obviously just a placeholder graphic, the color choice made it easy to identify while testing builds.
Friday Facts #283 - Prepare to Launch
Re: Friday Facts #283 - Prepare to Launch
I make mods! Feedback is appreciated, particularly if I broke something.
- MoleOnDope
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Re: Friday Facts #283 - Prepare to Launch
I would have made a list with those aspects that I am excited about concerning the latest news on game version 0.17, but for the sake of preserving time I will instead conclude:
I, indeed, am hyped AF.
Really though, everything looks great, especially the new Silo!
I'ven been waiting for my new 0.17 adventure since christmas and I'm so down for sinking more time into it than I can really afford
I'm a bit concerned with all the tweaks concerning enemies, to me it sounds like the default settings playthrough is going to be a fair bit more difficult now and the vermin already annoys the crap out of me But maybe it's really time for me to step up the game and bring out the flamethrower turrets...
Also I would have loved to play around with the (complete) new fluid system right from release... But if it's just not stable enough I'll just have to wait.
So excited to pick my all new 0.17 map very soon!
I, indeed, am hyped AF.
Really though, everything looks great, especially the new Silo!
I'ven been waiting for my new 0.17 adventure since christmas and I'm so down for sinking more time into it than I can really afford
I'm a bit concerned with all the tweaks concerning enemies, to me it sounds like the default settings playthrough is going to be a fair bit more difficult now and the vermin already annoys the crap out of me But maybe it's really time for me to step up the game and bring out the flamethrower turrets...
Also I would have loved to play around with the (complete) new fluid system right from release... But if it's just not stable enough I'll just have to wait.
So excited to pick my all new 0.17 map very soon!
Re: Friday Facts #283 - Prepare to Launch
It feels like you may have overdid that fix to the biter belt exploit - blue belts barely slow them down, which doesn't quite fit how much of an effect belts have on the player character. That said, I've only ever used it in the most hard-core emergencies - as already mentioned, they're quite ugly, don't mesh well with flame turrets, aren't really that useful and it kind of exploits more than just the biter logic (e.g. the fact that belts run for free). As much as it's a nice example of emergent gameplay, it doesn't really fit (unlike dragonteeth ).
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Re: Friday Facts #283 - Prepare to Launch
Awesome guys! Love the hi-res chests and rocket silo. I am highly anticipating spending another set of countless hours playing the game with new shinies and recipes.
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Re: Friday Facts #283 - Prepare to Launch
Sooooooooooooooo happy to FINALLY see an update.
This may sound a bit silly, but will we see any large/obvious difference?
What has changed in the last more than a year?
Is it primarily different recipes with slightly better graphics?
This may sound a bit silly, but will we see any large/obvious difference?
What has changed in the last more than a year?
Is it primarily different recipes with slightly better graphics?
Re: Friday Facts #283 - Prepare to Launch
Quick question: Will the animated chest make noise like the roboports?
Because the roboports make a noise that is not considered "environmental sound" by the game options.
Any chance that can get changed?
Because the roboports make a noise that is not considered "environmental sound" by the game options.
Any chance that can get changed?
Re: Friday Facts #283 - Prepare to Launch
They completely scrapped and rewrote the game's engine from scratch, so there's bound to be uncountable numbers of small differences throughout the game.Sander_Bouwhuis wrote: βFri Feb 22, 2019 6:30 pm Sooooooooooooooo happy to FINALLY see an update.
This may sound a bit silly, but will we see any large/obvious difference?
What has changed in the last more than a year?
Is it primarily different recipes with slightly better graphics?
Don't forget, you're here forever.
- arrow in my gluteus
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Re: Friday Facts #283 - Prepare to Launch
I wasn't telling them about it, I was asking about it. Because the number was increasing (was about 50 at https://factorio.com/blog/post/fff-278) I was curious if the were planning to leave it for after the release, or if they simply expected to get through them that fast.JCav wrote: βFri Feb 22, 2019 6:20 pmI'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with releasing a successful game which has hundreds of thousands of sales, that they completely overlooked the concept of 'bug reports.'arrow in my gluteus wrote: βFri Feb 22, 2019 5:34 pmWhat about the 65 unassigned bug reports?As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week.
Perhaps they're looking for an office manager?
you don't need to be that sarcastic about it.
Re: Friday Facts #283 - Prepare to Launch
The Logistic Chests need a tiny attenna! Now they can open and close, but how do they transmit their content-information to the logistic network?
Re: Friday Facts #283 - Prepare to Launch
Some bugs are now obsoletes. For example if there is a bug report for the fluid system, it's probably don't exists in their new fluid system engine.arrow in my gluteus wrote: βFri Feb 22, 2019 6:35 pmI wasn't telling them about it, I was asking about it. Because the number was increasing (was about 50 at https://factorio.com/blog/post/fff-278) I was curious if the were planning to leave it for after the release, or if they simply expected to get through them that fast.JCav wrote: βFri Feb 22, 2019 6:20 pmI'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with releasing a successful game which has hundreds of thousands of sales, that they completely overlooked the concept of 'bug reports.'arrow in my gluteus wrote: βFri Feb 22, 2019 5:34 pmWhat about the 65 unassigned bug reports?As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week.
Perhaps they're looking for an office manager?
you don't need to be that sarcastic about it.
For the rocket silo, it look good, but the sadly the shadow of the rocket on the silo miss a little
Re: Friday Facts #283 - Prepare to Launch
I'm going to miss the spotlight on the rocket silo, I really liked that one.
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Re: Friday Facts #283 - Prepare to Launch
They have an internal antena, like your mobile phone! A clever design which prevent deterioration by alien species.
Re: Friday Facts #283 - Prepare to Launch
Mmm, yeah, if you could just go ahead and come in on Saturday to finish up those bug reports, that would be great.JCav wrote: βFri Feb 22, 2019 6:20 pmI'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with releasing a successful game which has hundreds of thousands of sales, that they completely overlooked the concept of 'bug reports.'arrow in my gluteus wrote: βFri Feb 22, 2019 5:34 pmWhat about the 65 unassigned bug reports?As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week.
Perhaps they're looking for an office manager?
Re: Friday Facts #283 - Prepare to Launch
They didn't go that far, but there's been some pretty significant changes.Raiguard wrote: βFri Feb 22, 2019 6:33 pmThey completely scrapped and rewrote the game's engine from scratch, so there's bound to be uncountable numbers of small differences throughout the game.Sander_Bouwhuis wrote: βFri Feb 22, 2019 6:30 pm Sooooooooooooooo happy to FINALLY see an update.
This may sound a bit silly, but will we see any large/obvious difference?
What has changed in the last more than a year?
Is it primarily different recipes with slightly better graphics?
An overhaul to the GUI, the way action bars work, blueprints, recipes for science packs got reworked, graphical updates....I'm sure they'll have a comprehensive list when they release it, or if you want a preview, head back through the FFFs for the past year or one of the roadmap threads like viewtopic.php?f=3&t=678 or viewtopic.php?f=5&t=61864
Re: Friday Facts #283 - Prepare to Launch
Yay! I can tell the active provider and requester chests apart. Now if only I could do the same with red, green and copper wires.
Re: Friday Facts #283 - Prepare to Launch
My psychic powers tell me they're not going to be fixed for the 0.17 release.
Re: Friday Facts #283 - Prepare to Launch
They actually did completely scrap the engine.xfir01 wrote: βFri Feb 22, 2019 6:50 pmThey didn't go that far, but there's been some pretty significant changes.Raiguard wrote: βFri Feb 22, 2019 6:33 pmThey completely scrapped and rewrote the game's engine from scratch, so there's bound to be uncountable numbers of small differences throughout the game.Sander_Bouwhuis wrote: βFri Feb 22, 2019 6:30 pm Sooooooooooooooo happy to FINALLY see an update.
This may sound a bit silly, but will we see any large/obvious difference?
What has changed in the last more than a year?
Is it primarily different recipes with slightly better graphics?
An overhaul to the GUI, the way action bars work, blueprints, recipes for science packs got reworked, graphical updates....I'm sure they'll have a comprehensive list when they release it, or if you want a preview, head back through the FFFs for the past year or one of the roadmap threads like viewtopic.php?f=3&t=678 or viewtopic.php?f=5&t=61864
Don't forget, you're here forever.
Re: Friday Facts #283 - Prepare to Launch
this line scares me
anyways, looking forward for next week release.
btw. i don't like opening animation on logistic boxes, but ... guess that's just matter of preference.
i have only 4GB 1050TiThe Rocket Silo without the rocket uses sixteen 8192x8192px textures which makes our 1080Ti run out of VRAM to render.
anyways, looking forward for next week release.
btw. i don't like opening animation on logistic boxes, but ... guess that's just matter of preference.
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Re: Friday Facts #283 - Prepare to Launch
I'm a little bothered that logistic chests are shaped like iron chests but use steel chests in the recipe (unless that changed but I doubt it.)
Re: Friday Facts #283 - Prepare to Launch
cool, i can't wait for the update.
one minor thing bugs me, however, and it's that weird difference that i can't put into words of the logistic chest "doors", between them being closed and during the opening animation... the color changes slightly, and it loses its 'depth'.
one minor thing bugs me, however, and it's that weird difference that i can't put into words of the logistic chest "doors", between them being closed and during the opening animation... the color changes slightly, and it loses its 'depth'.
Last edited by Shingen on Fri Feb 22, 2019 7:02 pm, edited 1 time in total.