Friday Facts #51 - First MP Game
Friday Facts #51 - First MP Game
Area 51? NO! Friday Facts 51: http://www.factorio.com/blog/post/fff-51
- SuperSandro2000
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Re: Friday Facts #51 - First MP Game
Wish: I like the tank next week.
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: Friday Facts #51 - First MP Game
Progress on MP sounds sick!
Re: Friday Facts #51 - First MP Game
Wish: http://www.twitch.tv/directory/game/Factorio for live MP testing, hosted by slpwnd and kovarex . Not Cube, he and his sockets keep ruining the game for everyone
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Re: Friday Facts #51 - First MP Game
It would be nice to see some MP. Either on twitch or YouTube.
- Xterminator
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Re: Friday Facts #51 - First MP Game
Our efforts have culminated yesterday when me and Kovarex had a regular half an hour LAN game. Until now it was all about tests and 20 seconds lasting mini attempts. This was actually the very first real game we tried.
- Apocalypse
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Re: Friday Facts #51 - First MP Game
oh... i wish you had this on video... btw: /vote 4 VLog! ;Pshouting at each other over the room
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Re: Friday Facts #51 - First MP Game
You've made my day
Re: Friday Facts #51 - First MP Game
Qartveli xaar?SuperSandro2000 wrote:Wish: I like the tank next week.
- Phillip_Lynx
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Re: Friday Facts #51 - First MP Game
Give us the MP ... !!!!!
Bugs are to find and squashed!!!!
Please .....
Bugs are to find and squashed!!!!
Please .....
Re: Friday Facts #51 - First MP Game
ah, my weekly factorio fix. Very nice progress. A video would be nice (nothing special, like 5mins with a bit of commentary maybe?).
Keep up the good work. Fingers crossed that 10.10 will be stable and we can move on.
Keep up the good work. Fingers crossed that 10.10 will be stable and we can move on.
Re: Friday Facts #51 - First MP Game
i agree, just a tasteFishSandwich wrote:It would be nice to see some MP. Either on twitch or YouTube.
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Re: Friday Facts #51 - First MP Game
A taste? like a 5 frame .gif ? lol.
When i stream twitch i always answer questions and try to help, come visit me.
Re: Friday Facts #51 - First MP Game
The tank looks great! It's nice to hear that the multiplayer is making progress.
Re: Friday Facts #51 - First MP Game
I really look forward to testing multiplayer.
I have done some multiplayer game programming myself using a deterministic game world and lock step as a method to keep games in sync. This was a project I did when I was studying for my degree, so no real game came out of it, but I learned a lot about the concepts. Do you use floating-point math in the game world? If so, I am curious about how you handle intermediate floating-point precision in C++ across multiple platforms? Like what is described here: http://randomascii.wordpress.com/2013/0 ... terminism/
I have done some multiplayer game programming myself using a deterministic game world and lock step as a method to keep games in sync. This was a project I did when I was studying for my degree, so no real game came out of it, but I learned a lot about the concepts. Do you use floating-point math in the game world? If so, I am curious about how you handle intermediate floating-point precision in C++ across multiple platforms? Like what is described here: http://randomascii.wordpress.com/2013/0 ... terminism/
Re: Friday Facts #51 - First MP Game
Yes, we use floating point math A LOT.nowiz wrote:I really look forward to testing multiplayer.
I have done some multiplayer game programming myself using a deterministic game world and lock step as a method to keep games in sync. This was a project I did when I was studying for my degree, so no real game came out of it, but I learned a lot about the concepts. Do you use floating-point math in the game world? If so, I am curious about how you handle intermediate floating-point precision in C++ across multiple platforms? Like what is described here: http://randomascii.wordpress.com/2013/0 ... terminism/
Well, I have opened this article before ... and similar ones as well. So yes, I'm afraid of problems but I hope we will be able to solve those eventually.
I'v read the article again, and some of the problems might be solved already.
- We don't use fp fast, but fp strict
- We have our custom sin/cos/tan methods.
- We try to avoid cases where the order of computation would be unclear
- We are prepared to rewrite some of the calculations to asm if needed ...
Re: Friday Facts #51 - First MP Game
Thanks for the answer. As I said I really look forward to multiplayer, and I'm glad you're working hard to get this implemented. Keep up the good work!
Quick edit: If you need to go the asm-route: Good luck!
Quick edit: If you need to go the asm-route: Good luck!
Re: Friday Facts #51 - First MP Game
chiming in as well, asking for multiplayer as soon as possible that being said I totally understand if you want to wait to push it to the unstable branch. Is there an IRC chat for when we eventually want to play multiplayer w/ each other?
Thanks in advance,
Paul42
Thanks in advance,
Paul42
Re: Friday Facts #51 - First MP Game
See, this is how I know you weren't taught by the same English teacher as me.on the image
INNNN THE PICTURE MY DEAR, INNNN THE PICTURE