My game crashed, i'm not really sure why. But as the title says i was taking a blueprint from a ghostblueprint with wires.
I have no idea if it even has to do with it.
log
Code: Select all
0.001 2016-04-16 11:11:07; Factorio 0.12.29 (Build 17931, win64, steam)
0.001 Operating system: Windows 10
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Test/AppData/Roaming/Factorio
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.021 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.022 Available display adapters: 2
0.023 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.023 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
0.023 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.094 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6472
0.120 Desktop composition is active.
0.183 Loading mod core 0.0.0 (data.lua)
0.186 Loading mod base 0.12.29 (data.lua)
0.245 Loading mod alien-science 0.0.6 (data.lua)
0.280 Loading mod AutoTrash 0.0.52 (data.lua)
0.336 Loading mod blueprint_flipper 0.1.2 (data.lua)
0.372 Loading mod Expanded_Robot_Tech 0.3.1 (data.lua)
0.409 Loading mod FARL 0.4.41 (data.lua)
0.452 Loading mod Foreman 0.0.9 (data.lua)
0.488 Loading mod Landfill 2.1.7 (data.lua)
0.524 Loading mod Larger Inventory 1.0.0 (data.lua)
0.569 Loading mod no-hand-crafting 0.12.2 (data.lua)
0.605 Loading mod RailTanker 1.1.2 (data.lua)
0.649 Loading mod RSORadar 0.0.1 (data.lua)
0.688 Loading mod TheFatController 0.3.23 (data.lua)
0.745 Loading mod Train-position-and-length-fix 0.2.0 (data.lua)
0.785 Loading mod tree_collision 0.2.0 (data.lua)
0.821 Loading mod upgrade-planner 1.1.7 (data.lua)
0.871 Loading mod YARM 0.7.15 (data.lua)
0.908 Loading mod SmartTrains 0.3.81 (data.lua)
0.958 Loading mod FARL 0.4.41 (data-updates.lua)
0.995 Loading mod SmartTrains 0.3.81 (data-updates.lua)
1.033 Loading mod rso-mod 1.5.0 (data-updates.lua)
1.082 Loading mod AutoTrash 0.0.52 (data-final-fixes.lua)
1.120 Loading mod long-reach 0.0.4 (data-final-fixes.lua)
1.170 Loading mod no-hand-crafting 0.12.2 (data-final-fixes.lua)
1.673 Initial atlas bitmap size is 16384
1.675 Created atlas bitmap 16384x5529
10.259 Sprites loaded
10.466 Loading sounds...
11.960 Factorio initialised
102.504 Loading map C:/Users\Test\AppData\Roaming\Factorio\saves\No crafting.zip
102.530 Info Scenario.cpp:124: Map version 0.12.29-0
3649.951 Error CrashHandler.cpp:105: Exception Code: c0000005, Address: 00007FF684890321
3649.952 Error CrashHandler.cpp:115: Exception Context:
rax=0000000000000000, rbx=00000283c2acfc58, rcx=0000000000000000,
rdx=0000000000000000, rsi=000002842c0464d8, rdi=000002842c046430,
rip=00007ff684890321, rsp=000000ffc536f270, rbp=000000ffc536f370,
r8=0000028373cbe4a0, r9=000002831bd50360, r10=000000ffc536f2a0,
r11=000002831bd50620, r12=0000028373cbe4a0, r13=00007ff684c0fee0,
r14=0000028373cbe4f0, r15=00007ff684bbc7c8
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vbn8ul\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (306): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\logger.cpp (360): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vbn8ul\src\util\crashhandler.cpp (125): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7D337E1E)
00007FFB7D337E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8167D998)
00007FFB8167D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB81665B26)
00007FFB81665B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB81679AED)
00007FFB81679AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB81604FE9)
00007FFB81604FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB81678BFA)
00007FFB81678BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-vbn8ul\src\blueprintentities.cpp (171): BlueprintEntities::setupEntities
c:\cygwin64\tmp\factorio-vbn8ul\src\blueprint.cpp (61): Blueprint::setup
c:\cygwin64\tmp\factorio-vbn8ul\src\gameactionhandler.cpp (1760): GameActionHandler::selectBlueprintEntities
c:\cygwin64\tmp\factorio-vbn8ul\src\gameactionhandler.cpp (207): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-vbn8ul\src\input\inputhandler.cpp (39): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-vbn8ul\src\input\inputhandler.cpp (33): InputHandler::flushActions
c:\cygwin64\tmp\factorio-vbn8ul\src\gameactionhandler.cpp (246): GameActionHandler::update
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (256): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-vbn8ul\src\mainloop.cpp (369): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\cygwin64\tmp\factorio-vbn8ul\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF68449F883)
00007FF68449F883 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB7FFA8102)
00007FFB7FFA8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8162C5B4)
00007FFB8162C5B4 (ntdll): (filename not available): RtlUserThreadStart
3651.128 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
I hope this is usefull, ill get back to playing this awesome game now
[EDIT]
I can confirm that it has to do with coping ghost blueprints.
Added image
[EDIT2]
I had the wrong savefile. my bad