[12.31] Rotating blueprint offsets splitters

Things that has been reported already before.
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Hoefnix
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[12.31] Rotating blueprint offsets splitters

Post by Hoefnix »

Blueprinting something with splitters in them, then rotating it 180 degrees displaces the splitters 1 tile.
Happened on a lightly modded game (vanilla plus) with no mods that should affect blueprint placing (module inserter ruled out).

Image

Bottom left is the original, top left the placed blueprint and to the right of that the blueprint in its rotated position. Visible is that the blueprint suggests that they will be placed correctly.

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Klonan
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Re: [12.31] [Pending] Rotating blueprint offsets splitters

Post by Klonan »

Thanks for the report,

It seems to work okay for me,
Though with some strange visuals:

https://gfycat.com/GrippingYellowishAkitainu

Do you have any other steps to reproduce the problem?

EDIT:

Managed to reproduce the problem:
https://gfycat.com/GenuinePossibleBasil

Hoefnix
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Re: [12.31] Rotating blueprint offsets splitters

Post by Hoefnix »

Update:

Signals are also displaced in already existing blueprints

Edit: Checking some other blueprints it actually seems the track is off by one tile and not the other items

Image

daniel34
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Re: [12.31] Rotating blueprint offsets splitters

Post by daniel34 »

I think this is a duplicate of Blueprint Placement Not Correct, which is already resolved for 0.12.32.
quick links: log file | graphical issues | wiki

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Klonan
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Re: [12.31] Rotating blueprint offsets splitters

Post by Klonan »

daniel34 wrote:I think this is a duplicate of Blueprint Placement Not Correct, which is already resolved for 0.12.32.
Oh i missed this, will move this thread to duplicates

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