[15.1] crash game

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darkclank
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[15.1] crash game

Post by darkclank »

Hello I have a problem with my save.

The game crash 40 secs after the last save with an error box
I don't have this problem with one other save.

You can find in attachment the factorio current log and my save with the problem.

thanks a lot
Attachments
_autosave2.zip
(42.38 MiB) Downloaded 134 times
factorio-current.log
(2.19 KiB) Downloaded 93 times
Loewchen
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Re: [15.1] crash game

Post by Loewchen »

Post the log with the crash please.
darkclank
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Re: [15.1] crash game

Post by darkclank »

Loewchen wrote:Post the log with the crash please.

Code: Select all

   0.002 2017-04-25 19:54:36; Factorio 0.15.1 (build 29050, win64, steam)
   0.002 Operating system: Windows 10 (build 15063) 
   0.002 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Baptiste/AppData/Roaming/Factorio
   0.002 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.011 System info: [CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 4 cores, RAM: 16299MB]
   0.013 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.014 Available display adapters: 2
   0.014  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.014  [1]: \\.\DISPLAY2 - AMD Radeon HD 7800 Series {0x80001, [1920,84], 1440x900, 32bit, 60Hz}
   0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.391 Initialised OpenGL:[0] AMD Radeon HD 7800 Series; driver: 4.5.14008 Compatibility Profile Context 21.19.137.514
   0.415 DSound: Starting _dsound_update thread
   0.415 DSound: Enter _dsound_update; tid=3964
   0.416 Desktop composition is active.
   0.416 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.633 Loading mod core 0.0.0 (data.lua)
   0.651 Loading mod base 0.15.1 (data.lua)
   0.762 Loading mod base 0.15.1 (data-updates.lua)
   0.861 Checksum for core: 530912544
   0.861 Checksum of base: 2731413614
   0.976 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493138406
   0.976 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.062 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   1.062 Loaded shader file D:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   1.078 Initial atlas bitmap size is 16384
   1.084 Created atlas bitmap 16384x10868
   1.084 Created atlas bitmap 4096x1860
   1.084 Created atlas bitmap 4096x3648
   7.550 Sprites loaded
   7.550 Convert atlas 4096x1860 to: trilinear-filtering 
   7.602 Convert atlas 4096x3648 to: mipmap 
   7.695 Loading sounds...
   9.509 Custom inputs active: 0
   9.546 Factorio initialised
  21.499 Loading map C:\Users\Baptiste\AppData\Roaming\Factorio\saves\17test.zip: 44409602 bytes.
  21.577 Loading Level.dat: 98002276 bytes.
  21.582 Info Scenario.cpp:133: Map version 0.15.1-0
  23.977 Loading script.dat: 223 bytes.
  23.979 Checksum for script C:/Users/Baptiste/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
  57.404 Error LogisticTopologyUpdateHelper.cpp:455: Robot uid=1131213 position={109.5000000000, 162.5000000000}, job=2, job-target-position={61.5000000000, 150.5000000000}, target-port=no
  57.404 Error LogisticTopologyUpdateHelper.cpp:461: State: (nil);(nil);(nil);0;0
  57.404 Error LogisticTopologyUpdateHelper.cpp:462: Cell to remove: {387.0000000000, 314.0000000000}
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (464): LogisticTopologyUpdateHelper::clearConstructionJobsOutsideNetwork
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (81): LogisticTopologyUpdateHelper::deleteCell
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logisticmanager.cpp (200): LogisticManager::removeLogisticCell
c:\cygwin64\tmp\factorio-86tci8\src\entity\roboport.cpp (208): Roboport::update
c:\cygwin64\tmp\factorio-86tci8\src\surface\chunk.cpp (563): Chunk::updateEntities
c:\cygwin64\tmp\factorio-86tci8\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-86tci8\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-86tci8\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-86tci8\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBCFFE2774)
00007FFBCFFE2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBD13C0D61)
00007FFBD13C0D61 (ntdll): (filename not available): RtlUserThreadStart
  58.492 Error LogisticTopologyUpdateHelper.cpp:464: Construction robot is in invalid state
Logger::writeStacktrace skipped.
  58.492 Error CrashHandler.cpp:106: Map tick at moment of crash: 63556867
  58.492 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Laggy
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Re: [15.1] crash game

Post by Laggy »

Posting here instead of making a new thread, since I also just got this same crash.

Code: Select all

   0.002 2017-04-25 12:32:04; Factorio 0.15.1 (build 29050, win64, steam)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/Jonathan/AppData/Roaming/Factorio
   0.003 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.014 System info: [CPU: AMD Phenom(tm) II X6 1055T Processor, 6 cores, RAM: 16381MB]
   0.015 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.016 Available display adapters: 2
   0.016  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.016  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.016 Create display on adapter 1. Size 1280x720 at position [310, 162].
   1.480 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.6191
   1.484     Video memory size (dedicated video/dedicated system/shared system/available): 4007/0/7934/3747 MB
   1.521 DSound: Starting _dsound_update thread
   1.522 DSound: Enter _dsound_update; tid=4704
   1.522 Device reset internal.
   1.524 Desktop composition is active.
   1.525 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
   1.621 Loading mod core 0.0.0 (data.lua)
   1.635 Loading mod base 0.15.1 (data.lua)
   1.808 Loading mod base 0.15.1 (data-updates.lua)
   1.926 Checksum for core: 530912544
   1.926 Checksum of base: 2731413614
   2.136 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493141517
   2.136 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493141530
   2.290 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.290 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.312 Crop bitmaps.
  15.533 Initial atlas bitmap size is 16384
  15.576 Created atlas bitmap 16384x16376
  16.769 Created atlas bitmap 16384x2909
  16.892 Created atlas bitmap 4096x4092
  16.978 Created atlas bitmap 4096x4088
  17.103 Created atlas bitmap 4096x4088
  17.211 Created atlas bitmap 4096x4076
  17.289 Created atlas bitmap 4096x3992
  17.338 Created atlas bitmap 4096x4084
  17.362 Created atlas bitmap 4096x1964
  17.363 Created atlas bitmap 4096x3980
  17.448 Created atlas bitmap 4096x3648
  43.566 Sprites loaded
  43.566 Convert atlas 4096x4092 to: compressed 
  45.291 Convert atlas 4096x4088 to: compressed 
  46.589 Convert atlas 4096x4088 to: compressed 
  47.875 Convert atlas 4096x4076 to: compressed 
  48.955 Convert atlas 4096x3992 to: compressed 
  50.243 Convert atlas 4096x4084 to: compressed 
  51.604 Convert atlas 4096x1964 to: compressed 
  52.261 Convert atlas 4096x3980 to: trilinear-filtering 
  52.428 Convert atlas 4096x3648 to: mipmap 
  56.393 Loading sounds...
  59.962 Custom inputs active: 0
  60.036 Factorio initialised
 182.577 Loading Level.dat: 958204 bytes.
 182.577 Info Scenario.cpp:133: Map version 0.15.1-0
 182.667 Checksum for script C:/Users/Jonathan/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
 326.930 Device reset internal.
 328.026 Device reset internal.
3300.639 Error LogisticTopologyUpdateHelper.cpp:455: Robot uid=9925 position={214.5625000000, 57.0507812500}, job=2, job-target-position={239.0000000000, 47.0000000000}, target-port={219.0000000000, 59.0000000000}
3300.639 Error LogisticTopologyUpdateHelper.cpp:461: State: 0x0000000009a4cb00;(nil);(nil);1;0
3300.639 Error LogisticTopologyUpdateHelper.cpp:462: Cell to remove: {169.0000000000, 59.0000000000}
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (464): LogisticTopologyUpdateHelper::clearConstructionJobsOutsideNetwork
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logistictopologyupdatehelper.cpp (81): LogisticTopologyUpdateHelper::deleteCell
c:\cygwin64\tmp\factorio-86tci8\src\logistics\logisticmanager.cpp (200): LogisticManager::removeLogisticCell
c:\cygwin64\tmp\factorio-86tci8\src\entity\roboport.cpp (208): Roboport::update
c:\cygwin64\tmp\factorio-86tci8\src\surface\chunk.cpp (563): Chunk::updateEntities
c:\cygwin64\tmp\factorio-86tci8\src\surface\surface.cpp (968): Surface::update
c:\cygwin64\tmp\factorio-86tci8\src\map\map.cpp (1218): Map::update
c:\cygwin64\tmp\factorio-86tci8\src\game.cpp (157): Game::update
c:\cygwin64\tmp\factorio-86tci8\src\scenario\scenario.cpp (765): Scenario::update
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (688): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-86tci8\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772E652D)
00000000772E652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007751C541)
000000007751C541 (ntdll): (filename not available): RtlUserThreadStart
3304.492 Error LogisticTopologyUpdateHelper.cpp:464: Construction robot is in invalid state
Logger::writeStacktrace skipped.
3304.492 Error CrashHandler.cpp:106: Map tick at moment of crash: 184534
3304.492 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
posila
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Re: [15.1] crash game

Post by posila »

Thanks for the report.
It will be fixed in 0.15.2

Related issue: viewtopic.php?f=30&t=44817
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