[0.15.16]Server crash on Blueprint transfer

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AreYouScared
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[0.15.16]Server crash on Blueprint transfer

Post by AreYouScared »

Upon a client joining, it started to move his blueprints over and then crashed the server.

Code: Select all

10993.974 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from()
10993.974 Refusing connection for address (), username (Xterminator). UserVerificationMissing
10994.716 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from()
10994.717 Refusing connection for address (), username (Xterminator). PasswordMissing
10996.876 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from()
10996.877 Info ServerRouter.cpp:389: Replying to connectionRequest for address().
10996.877 Info ServerSynchronizer.cpp:542: nextHeartbeatSequenceNumber(345621) adding peer(10)
10996.894 Info ServerMultiplayerManager.cpp:670: mapTick(39641474) changing state from(InGame) to(InGameSavingMap)
10997.064 Info ServerMultiplayerManager.cpp:754: mapTick(39641474) received stateChanged peerID(10) oldState(Ready) newState(ConnectedWaitingForMap)
11001.455 Info ServerMultiplayerManager.cpp:808: MapTick(39641474) Serving map(C) for peer(10) size(35500180) crc(1359344102)
11001.455 Info ServerMultiplayerManager.cpp:670: mapTick(39641474) changing state from(InGameSavingMap) to(InGame)
11001.675 Info ServerMultiplayerManager.cpp:754: mapTick(39641486) received stateChanged peerID(10) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
11019.512 Info ServerMultiplayerManager.cpp:754: mapTick(39642449) received stateChanged peerID(10) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
11022.637 Info ServerMultiplayerManager.cpp:754: mapTick(39642611) received stateChanged peerID(10) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
11036.788 Info ServerMultiplayerManager.cpp:754: mapTick(39643404) received stateChanged peerID(10) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
11036.788 Info GameActionHandler.cpp:3236: MapTick (39643404) processed PlayerJoinGame peerID(10) playerIndex(38) mode(connect ) 
11037.011 Info ServerMultiplayerManager.cpp:754: mapTick(39643416) received stateChanged peerID(10) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
11152.731 Info InputActionDefragmenter.cpp:122: Defragmenter contents:
11152.732 Info InputActionDefragmenter.cpp:131: (5, 38): (TransferBlueprint 415/2160) (TransferBlueprint 1/114) (TransferBlueprint 2/114) (TransferBlueprint 3/114) (TransferBlueprint 4/114) (TransferBlueprint 5/114) (TransferBlueprint 6/114) (TransferBlueprint 7/114) (TransferBlueprint 8/114) (TransferBlueprint 9/114) (TransferBlueprint 10/114) (TransferBlueprint 11/114) (TransferBlueprint 12/114) (TransferBlueprint 13/114) (TransferBlueprint 14/114) (TransferBlueprint 15/114) (TransferBlueprint 16/114) (TransferBlueprint 17/114) (TransferBlueprint 18/114) (TransferBlueprint 19/114) (TransferBlueprint 20/114) (TransferBlueprint 21/114) (TransferBlueprint 22/114) (TransferBlueprint 23/114) (TransferBlueprint 24/114) (TransferBlueprint 25/114) (TransferBlueprint 26/114) (TransferBlueprint 27/114) (TransferBlueprint 28/114) (TransferBlueprint 29/114) (TransferBlueprint 30/114) (TransferBlueprint 31/114) (TransferBlueprint 32/114) (TransferBlueprint 33/114) (TransferBlueprint 34/114) (TransferBlueprint 35/114) (TransferBlueprint 36/114) (TransferBlueprint 37/114) (TransferBlueprint 38/114) (TransferBlueprint 39/114) (TransferBlueprint 40/114) (TransferBlueprint 41/114) (TransferBlueprint 42/114) (TransferBlueprint 43/114) (TransferBlueprint 44/114) (TransferBlueprint 45/114) (TransferBlueprint 46/114) (TransferBlueprint 47/114) (TransferBlueprint 48/114) (TransferBlueprint 49/114) (TransferBlueprint 50/114) (TransferBlueprint 51/114) (TransferBlueprint 52/114) (TransferBlueprint 53/114) (TransferBlueprint 54/114) (TransferBlueprint 55/114) (TransferBlueprint 56/114) (TransferBlueprint 57/114) (TransferBlueprint 58/114) (TransferBlueprint 59/114) (TransferBlueprint 60/114) (TransferBlueprint 61/114) (TransferBlueprint 62/114) (TransferBlueprint 63/114) (TransferBlueprint 64/114) (TransferBlueprint 65/114) (TransferBlueprint 66/114) (TransferBlueprint 67/114) (TransferBlueprint 68/114) (TransferBlueprint 69/114) (TransferBlueprint 70/114) (TransferBlueprint 71/114) (TransferBlueprint 72/114) (TransferBlueprint 73/114) (TransferBlueprint 74/114) (TransferBlueprint 75/114) (TransferBlueprint 76/114) (TransferBlueprint 77/114) (TransferBlueprint 78/114) (TransferBlueprint 79/114) (TransferBlueprint 80/114) (TransferBlueprint 81/114) (TransferBlueprint 82/114) (TransferBlueprint 83/114) (TransferBlueprint 84/114) (TransferBlueprint 85/114) (TransferBlueprint 86/114) (TransferBlueprint 87/114) (TransferBlueprint 88/114) (TransferBlueprint 89/114) (TransferBlueprint 90/114) (TransferBlueprint 91/114) (TransferBlueprint 92/114) (TransferBlueprint 93/114) (TransferBlueprint 94/114) (TransferBlueprint 95/114) (TransferBlueprint 96/114) (TransferBlueprint 97/114) (TransferBlueprint 98/114) (TransferBlueprint 99/114) (TransferBlueprint 100/114) (TransferBlueprint 101/114) (TransferBlueprint 102/114) (TransferBlueprint 103/114) (TransferBlueprint 104/114) (TransferBlueprint 105/114) (TransferBlueprint 106/114) (TransferBlueprint 107/114) (TransferBlueprint 108/114) (TransferBlueprint 109/114) (TransferBlueprint 110/114) (TransferBlueprint 111/114) (TransferBlueprint 112/114) (TransferBlueprint 113/114) (TransferBlueprint 114/114) 
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-2bhpmd\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-2bhpmd\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-2bhpmd\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-2bhpmd\src\net\inputactiondefragmenter.cpp (94): InputActionDefragmenter::assemble
c:\cygwin64\tmp\factorio-2bhpmd\src\net\inputactiondefragmenter.cpp (21): InputActionDefragmenter::update
c:\cygwin64\tmp\factorio-2bhpmd\src\net\networkinputhandler.cpp (133): NetworkInputHandler::sendInputActions
c:\cygwin64\tmp\factorio-2bhpmd\src\net\networkinputhandler.cpp (104): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-2bhpmd\src\net\servermultiplayermanager.cpp (621): ServerMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-2bhpmd\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (813): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (701): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (345): MainLoop::mainLoopStepHeadless
c:\cygwin64\tmp\factorio-2bhpmd\src\mainloop.cpp (231): MainLoop::run
c:\cygwin64\tmp\factorio-2bhpmd\src\main.cpp (614): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9704C13D2)
00007FF9704C13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF971DD54E4)
00007FF971DD54E4 (ntdll): (filename not available): RtlUserThreadStart
11157.708 Error InputActionDefragmenter.cpp:98: An input action fragment is missing: key = (5, 38), expected = 115, got = 415
Logger::writeStacktrace skipped.
11157.708 Error CrashHandler.cpp:106: Map tick at moment of crash: 39649906
11157.708 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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AreYouScared
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Posts: 87
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Re: [0.15.16]Server crash on Blueprint transfer

Post by AreYouScared »

This was fixed in the next version of Factorio!

#Closed.
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