[10.0.6] all lab do all search even if it's not need

Things that has been reported already before.
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fregate84
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[10.0.6] all lab do all search even if it's not need

Post by fregate84 »

Hi,

if I have 49 lab (for the exemple) and I do a search who need 100 turn,

first, my 49 lab begin the search => 51 turn to the goal.
then, my 49 lab continue the search => 2 turn to the goal.
here, only 2 lab shoud lunch the search ... but all 49 lab consume potion ... to do only 2 last turn.

Lab should be more inteligent, to not consume potion that not need.

Turtle
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Re: [10.0.6] all lab do all search even if it's not need

Post by Turtle »

I remember reading a post about this a little while ago. It's working "as intended," but they mentioned that it should probably be changed or something like that.

I agree that it should not consume more than required. It's specially annoying to do this with Alien Science packs early on. It works fine for the first few researches because I'm researching Productivity Modules, but not so much once I get those and put them in the assembly machine for Alien Science and the Labs.

kovarex
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Re: [10.0.6] all lab do all search even if it's not need

Post by kovarex »

I know it is hard to find, but it relates to this problem:
https://forums.factorio.com/forum/vie ... &hilit=lab

so I'm moving this to duplicates. (Further discussion, if needed should continue in the cited thread)

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