i did this several times and it twice and it crashed. Third time it worked.
Code: Select all
0.003 2019-03-11 19:56:26; Factorio 0.17.10 (build 43567, win64, steam)
0.003 Operating system: Windows 10 (version 1809)
0.005 Program arguments: "E:\Spiele\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: E:/Spiele/Steam/steamapps/common/Factorio/data
0.005 Write data path: C:/Users/Username/AppData/Roaming/Factorio [14311/49498MB]
0.005 Binaries path: E:/Spiele/Steam/steamapps/common/Factorio/bin
0.027 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor , 6 cores, RAM: 3737/8148 MB, page: 5398/9428 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
0.027 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (150.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: de]
0.037 Available displays: 1
0.037 [0]: \\.\DISPLAY1 - AMD Radeon R9 200 Series {0x80005, [0,0], 3440x1440, 32bit, 60Hz}
0.091 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.162 Initialised Direct3D[0]: AMD Radeon R9 200 Series; id: 1002-67b1; driver: aticfx64.dll 24.20.11016.4
0.162 D3D Feature Level: 11.1, DXGI 1.5+
0.162 [Local Video Memory] Budget: 3461MB, CurrentUsage: 0MB, Reservation: 0/1832MB
0.163 [Non-Local Vid.Mem.] Budget: 3666MB, CurrentUsage: 0MB, Reservation: 0/1935MB
0.163 Tiled resources: Tier 2
0.163 Unified Memory Architecture: No
0.163 BGR 565 Supported: Yes
0.163 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.233 Desktop composition is active.
0.233 Graphics settings preset: very-high
0.233 Dedicated video memory size 4072 MB
0.233 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
0.233 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.311 DSound: Starting _dsound_update thread
0.311 DSound: Enter _dsound_update; tid=7520
0.427 Loading mod core 0.0.0 (data.lua)
0.562 Loading mod base 0.17.10 (data.lua)
0.961 Loading mod base 0.17.10 (data-updates.lua)
1.165 Checksum for core: 4249075453
1.165 Checksum of base: 46491745
2.026 Loading sounds...
2.158 Info PlayerData.cpp:69: Local player-data.json unavailable
2.158 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1552329386
2.389 Initial atlas bitmap size is 16384
2.427 Created atlas bitmap 16384x16384 [none]
2.431 Created atlas bitmap 16384x11276 [none]
2.431 Created atlas bitmap 16384x2116 [decal]
2.432 Created atlas bitmap 16384x3808 [low-object]
2.433 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.434 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
2.434 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
2.434 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
2.435 Created atlas bitmap 16384x748 [alpha-mask]
2.437 Created atlas bitmap 16384x12640 [shadow, linear-magnification, alpha-mask]
2.438 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
2.449 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.824 Parallel Sprite Loader initialized (threads: 5)
18.616 Sprites loaded
18.796 Generated mipmaps for atlas of size 16384x3808
18.839 Generated mipmaps for atlas of size 16384x1888
18.861 Generated mipmaps for atlas of size 16384x6880
18.883 Generated mipmaps for atlas of size 16384x480
18.894 Generated mipmaps for atlas of size 16384x456
18.905 Generated mipmaps for atlas of size 16384x1264
18.920 Custom inputs active: 6
19.033 Factorio initialised
569.315 Loading map C:\Users\Username\AppData\Roaming\Factorio\saves\fromscratch14.zip: 9228414 bytes.
569.421 Loading Level.dat: 16814459 bytes.
569.426 Info Scenario.cpp:147: Map version 0.17.9-1
571.105 Loading script.dat: 328 bytes.
571.110 Checksum for script C:/Users/Username/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
581.916 Loading map C:\Users\Username\AppData\Roaming\Factorio\saves\_autosave3.zip: 9427542 bytes.
582.030 Loading Level.dat: 16537341 bytes.
582.036 Info Scenario.cpp:147: Map version 0.17.10-0
582.503 Loading script.dat: 328 bytes.
582.508 Checksum for script C:/Users/Username/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
659.529 Error CrashHandler.cpp:515: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\crashhandler.cpp (524): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7FA3538D8)
00007FF7FA3538D8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE98B2468F)
00007FFE98B2468F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE98A84BEF)
00007FFE98A84BEF (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE98B233FE)
00007FFE98B233FE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-mxtt33\src\entity\entity.cpp (1377): Entity::getPictureBox
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\entitybutton.cpp (61): EntityButtonBase<agui::EmptyWidget>::draw
c:\cygwin64\tmp\factorio-build-mxtt33\src\gui\entitybutton.cpp (142): EntityButtonBase<agui::EmptyWidget>::paintComponent
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1183): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\frame.cpp (88): agui::Frame::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\widget\widget.cpp (1189): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\agui\gui.cpp (713): agui::Gui::render
c:\cygwin64\tmp\factorio-build-mxtt33\src\globalcontext.cpp (1317): GlobalContext::prepareRenderGui
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (905): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (598): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-mxtt33\src\mainloop.cpp (366): MainLoop::run
c:\cygwin64\tmp\factorio-build-mxtt33\src\main.cpp (1242): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE97FD81F4)
00007FFE97FD81F4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE98AEA251)
00007FFE98AEA251 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
662.559 Error CrashHandler.cpp:174: Map tick at moment of crash: 7402553
662.559 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
687.483 Uploading log file
687.492 Error CrashHandler.cpp:221: Heap validation: success.
687.494 Creating crash dump.
687.771 CrashDump success