not really a bug, more allowing incorrect user decision.
When syncing mods with a save, the option exists to remove all mods from a save. Within this dialog box you get the option to disable the base mod, which should always be enabled.
Doing so sends you to a Error loading mods - Failed to load mods: No map settings instance.
It took me quite a while to figure out what was happening here, I thought I had a problem with one of my mods. This will certainly catch out new users.
I think you either need to grey out the checkbox for base mod so that is always on, or hide it from the list.
[??] Sync mods with save allows to disable base mod
- MrBadDragon
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