Crash in assembler dialog

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jaredbeck
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Crash in assembler dialog

Post by jaredbeck »

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   0.000 2016-03-26 09:48:10; Factorio 0.12.26 (Build 17762, win64)
   0.000 Operating system: Windows 8.1 
   0.000 Program arguments: "C:\Program Files\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: C:/Program Files/Factorio/data
   0.000 Write data path: C:/Users/jared/AppData/Roaming/Factorio
   0.000 Binaries path: C:/Program Files/Factorio/bin
   0.012 Available display adapters: 1
   0.013  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.013 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.177 Initialised OpenGL:[0] AMD Radeon HD 7800 Series; driver: 4.5.13416 Compatibility Profile Context 15.300.1025.1001
   0.213 Desktop composition is active.
   0.213 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 255]
   0.407 Loading mod core 0.0.0 (data.lua)
   0.409 Loading mod base 0.12.26 (data.lua)
   0.728 Initial atlas bitmap size is 16384
   0.730 Created atlas bitmap 16384x7762
   6.126 Info Updater.cpp:752: Downloading https://www.factorio.com/updater/get-available-versions?username=jaredbeck&token=<private>&apiVersion=2
   6.843 A newer version of Factorio exists, but it can no longer be obtained using automatic updates. Please download the latest version manually from http://www.factorio.com.
   6.883 Factorio initialised
  19.133 Loading map C:/Users\jared\AppData\Roaming\Factorio\saves\d20160319s05.zip
  19.231 Info Scenario.cpp:124: Map version 0.12.26-0
15164.460 Error GameView.cpp:874: Close active window called while game is being saved.
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cjhs1v\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cjhs1v\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cjhs1v\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cjhs1v\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-cjhs1v\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winsig.c (587): raise
f:\dd\vctools\crt\crtw32\misc\abort.c (82): abort
c:\cygwin64\tmp\factorio-cjhs1v\src\gameview.cpp (874): GameView::closeActiveWindow
c:\cygwin64\tmp\factorio-cjhs1v\src\gameview.cpp (341): GameView::closeGui
c:\cygwin64\tmp\factorio-cjhs1v\src\gameview.cpp (363): GameView::loadGuiForController
c:\cygwin64\tmp\factorio-cjhs1v\src\gameview.cpp (207): GameView::executeAction
c:\cygwin64\tmp\factorio-cjhs1v\src\gameview.cpp (173): GameView::executeActions
c:\cygwin64\tmp\factorio-cjhs1v\src\game.cpp (175): Game::postUpdate
c:\cygwin64\tmp\factorio-cjhs1v\src\mainloop.cpp (198): MainLoop::prepare
c:\cygwin64\tmp\factorio-cjhs1v\src\mainloop.cpp (473): MainLoop::tickStep
c:\cygwin64\tmp\factorio-cjhs1v\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-cjhs1v\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF23DF13D2)
00007FFF23DF13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF265054E4)
00007FFF265054E4 (ntdll): (filename not available): RtlUserThreadStart
15165.694 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
jaredbeck
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Re: Crash in assembler dialog

Post by jaredbeck »

Thanks for your hard work. I've played hundreds of hours of factorio and this is the first time it has crashed. Keep up the good work! :D
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Smarty
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Re: Crash in assembler dialog

Post by Smarty »

0.000 2016-03-26 09:48:10; Factorio 0.12.26 (Build 17762, win64)

you are still in version 0.12.26
update to 0.12.29 and try again
Rseding91
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Re: Crash in assembler dialog

Post by Rseding91 »

This has been fixed if you update to 0.12.29.
If you want to get ahold of me I'm almost always on Discord.
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