Creeps bugging up

Things that has been reported already before.
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Deathmage
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Creeps bugging up

Post by Deathmage »

When there are a large amount of spawners (and creeps(?)) spawners ignore the spawning cap. however they stop moving and only a few will come and attack. worms are not affected Image

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cube
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Re: Creeps bugging up

Post by cube »

This is a duplicate of https://forums.factorio.com/forum/vie ... =41&t=2183 .

The biters you see are trying to attack you, but the path finder is overloaded and they wait for it. There will be some improvements for this situation in 0.10.0, complete fix is expected later.
I have no idea what I'm talking about.

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