0.14.21 regenerate_entities and miners

Things that has been reported already before.
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rbtcollins
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0.14.21 regenerate_entities and miners

Post by rbtcollins »

I had a map that I made a littttle too sparse on resources, so I ran
game.regenerate_entity("iron-ore") to workaround that.

However, all the miners that had stopped due to having no ore, which now had ore under them, did not actually start mining again until I picked them up and put them down.

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Smarty
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Re: 0.14.21 regenerate_entities and miners

Post by Smarty »

Not a Bug
Rseding91 wrote:That's a side effect of an optimization done for mining drills and will be staying that way.

Once the drill runs out of things to mine it is shut off so it doesn't consume CPU time needlessly on the extremely low chance that ore is spawned under it.
viewtopic.php?f=23&t=37198&p=224631#p224631

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