[0.15.8] Crash on multiplayer

Things that has been reported already before.
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mishugashu
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[0.15.8] Crash on multiplayer

Post by mishugashu »

I was playing on my headless server with no problems for a little bit, I had started a new map generated with 0.15.8 headless. When my friend logged on to help out, I started having game crashes. I have had two at the time of this posting. Both crashes were near the same spot (but not identical). This is a brand new map, so there's nothing fancy.... no trains or anything.

This is my most recent log:

Code: Select all

   0.020 2017-05-05 14:13:07; Factorio 0.15.8 (build 29493, linux64, steam)
   0.076 Operating system: Linux (Arch rolling)
   0.076 Program arguments: "/home/mishugashu/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.076 Read data path: /home/mishugashu/.local/share/Steam/steamapps/common/Factorio/data
   0.076 Write data path: /home/mishugashu/.factorio
   0.077 Binaries path: /home/mishugashu/.local/share/Steam/steamapps/common/Factorio/bin
   0.100 System info: [CPU: AMD Ryzen 7 1700X Eight-Core Processor         , 16 cores, RAM: 32175MB]
   0.100 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.160 Available display adapters: 2
   0.160  [0]: resolution 1920x1080px at [1920,0]
   0.160  [1]: resolution 1920x1080px at [0,0]
   0.160 Create display on adapter 1. Size 1280x720 at position [310, 162].
   1.053 Initialised OpenGL:[1] GeForce GTX 1070/PCIe/SSE2; driver: 4.5.0 NVIDIA 378.13
   1.055     Video memory size (dedicated/total available/current available): 8192/8192/6479 MB
   1.066 Graphics settings preset: very-high
   1.066 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 30.2989%] [DXT: auto]
   1.117 Loading mod core 0.0.0 (data.lua)
   1.124 Loading mod base 0.15.8 (data.lua)
   1.220 Loading mod base 0.15.8 (data-updates.lua)
   1.287 Checksum for core: 3409166051
   1.287 Checksum of base: 3769930138
   1.391 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1494008292
   1.391 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.457 Loaded shader file /home/mishugashu/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   1.457 Loaded shader file /home/mishugashu/.local/share/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   1.467 Initial atlas bitmap size is 16384
   1.482 Created atlas bitmap 16384x14203
   1.485 Created atlas bitmap 4096x4088
   1.487 Created atlas bitmap 4096x4056
   1.488 Created atlas bitmap 4096x4088
   1.490 Created atlas bitmap 4096x4060
   1.492 Created atlas bitmap 4096x4048
   1.494 Created atlas bitmap 4096x3912
   1.495 Created atlas bitmap 4096x2096
   1.496 Created atlas bitmap 4096x3980
   1.498 Created atlas bitmap 4096x3652
  24.506 Sprites loaded
  24.506 Convert atlas 4096x4088 to: compressed 
  25.140 Convert atlas 4096x4056 to: compressed 
  25.643 Convert atlas 4096x4088 to: compressed 
  26.063 Convert atlas 4096x4060 to: compressed 
  26.448 Convert atlas 4096x4048 to: compressed 
  27.001 Convert atlas 4096x3912 to: compressed 
  27.493 Convert atlas 4096x2096 to: compressed 
  27.659 Convert atlas 4096x3980 to: trilinear-filtering 
  27.746 Convert atlas 4096x3652 to: mipmap 
  27.839 Loading sounds...
  29.646 Custom inputs active: 0
  29.672 Factorio initialised
  33.715 Joining game 192.168.2.250:34197
  33.715 Info UDPSocket.cpp:33: Opening socket
  33.716 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  33.756 Connection refused
  33.757 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  33.757 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  33.757 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  34.297 Info HttpSharedState.cpp:111: Status code: 200
  34.297 Info AuthServerConnector.cpp:136: Received key(LubnDKZlGgd/HTaGhdllbw==) for username(mishugashu) from auth server.
  34.346 Info UDPSocket.cpp:234: Socket closed
  34.346 Joining game 192.168.2.250:34197
  34.346 Info UDPSocket.cpp:33: Opening socket
  34.346 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  34.392 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  34.392 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  34.392 Info ClientRouter.cpp:220: ConnectionAccepted
  34.675 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  34.675 Downloading file /home/mishugashu/.factorio/temp/mp-download.zip (3772618 B, 7501 blocks)
  34.678 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  35.378 Finished download (0 s, 3.7 MB, 5.3 MB/s)
  35.410 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  35.411 Loading map /home/mishugashu/.factorio/temp/mp-download.zip: 3772618 bytes.
  35.411 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  35.411 Error FileUtil.cpp:291: Can't remove /home/mishugashu/.factorio/temp/currently-playing: No such file or directory
  35.424 Loading Level.dat: 7228145 bytes.
  35.429 Info Scenario.cpp:133: Map version 0.15.8-0
  35.609 Loading script.dat: 190 bytes.
  35.610 Checksum for script /home/mishugashu/.factorio/temp/currently-playing/control.lua: 76911248
  35.625 Info ClientMultiplayerManager.cpp:539: MapTick(170221) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  35.726 Info ClientMultiplayerManager.cpp:539: MapTick(170286) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  35.808 Info ClientMultiplayerManager.cpp:539: MapTick(170286) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  35.859 Info GameActionHandler.cpp:3243: MapTick (170289) processed PlayerJoinGame peerID(4) playerIndex(0) mode(connect ) 
  42.642 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 17 (nextTickToSend: 170722, ticksClientWillJumpOver: 0 {})
  47.643 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 13 (nextTickToSend: 171010, ticksClientWillJumpOver: 0 {})
  52.627 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 11 (nextTickToSend: 171307, ticksClientWillJumpOver: 0 {})
  57.660 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 9 (nextTickToSend: 171608, ticksClientWillJumpOver: 0 {})
  67.660 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 172207, ticksClientWillJumpOver: 0 {})
  82.643 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 7 (nextTickToSend: 173106, ticksClientWillJumpOver: 0 {})
 120.359 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
 121.099 Warning Logger.cpp:386: Symbols.size() == 31, usedSize == 23
#0  0x0000000000a8173d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-bExVu1/src/Util/Logger.cpp:408
#1  0x0000000000683ee0 in CrashHandler::writeStackTrace() at /tmp/factorio-bExVu1/src/Util/CrashHandler.cpp:105
#2  0x0000000000684164 in CrashHandler::SignalHandler(int) at /tmp/factorio-bExVu1/src/Util/CrashHandler.cpp:237
#3  0x00007f49987b7a90 in ?? at ??:0
#4  0x000000000042a1c0 in InfiniteRectangle<SubChart*>::getSafe(int, int) at /tmp/factorio-bExVu1/src/Util/InfiniteVector.hpp:59
#5  0x0000000000b12f95 in getSafe at /tmp/factorio-bExVu1/src/Util/InfiniteRectangle.hpp:120
#6  0x0000000000b1368b in getSubChart at /tmp/factorio-bExVu1/src/Chart/Chart.cpp:451
#7  0x000000000087a46f in shouldDrawPlayerName at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1143
#8  0x000000000087ae10 in drawHelperVisualisations at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1159
#9  0x0000000000f1af0b in Character::draw(DrawQueue&) const [clone .part.103322] at /tmp/factorio-bExVu1/src/Entity/Character.cpp:1125
#10 0x0000000000f22bd0 in EntityButton::draw(DrawQueue&, RenderParameters&, agui::Point const&) at /tmp/factorio-bExVu1/src/Gui/EntityButton.cpp:82
#11 0x0000000000f22cae in EntityButton::paintComponent(agui::PaintEvent const&, agui::Point const&) at /tmp/factorio-bExVu1/src/Gui/EntityButton.cpp:137
#12 0x0000000000f22c5e in agui::Widget::paint(agui::PaintEvent const&, agui::Point const&) at ??:?
#13 0x0000000000f22cae in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#14 0x0000000000f22c5e in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#15 0x0000000000f22cae in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#16 0x0000000000f25a1a in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#17 0x00000000006221e2 in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#18 0x0000000000e2ae6e in agui::Widget::_recursivePaintChildren(agui::Widget*, bool, agui::Graphics*) at ??:?
#19 0x0000000000e2e404 in agui::Gui::render() at ??:?
#20 0x0000000000e9cc39 in GuiRenderer::prepare() [clone .isra.103578] at /tmp/factorio-bExVu1/src/Graphics/GuiRenderer.cpp:32
#21 0x00007f49987a4511 in prepareRenderGui at /tmp/factorio-bExVu1/src/GlobalContext.cpp:997
#22 0x000000000040aee9 in prepare at /tmp/factorio-bExVu1/src/MainLoop.cpp:641
 121.837 Warning Logger.cpp:386: Symbols.size() == 30, usedSize == 22
 121.837 Error CrashHandler.cpp:106: Map tick at moment of crash: 175362
 121.837 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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TruePikachu
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Re: [0.15.8] Crash on multiplayer

Post by TruePikachu »


mishugashu
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Re: [0.15.8] Crash on multiplayer

Post by mishugashu »

Oh, I saw that but assumed it was unrelated because of no trains.

To be clear, there were absolutely no vehicles involved. I haven't even researched them yet.

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