[0.17.51] Curved rail collision box

Things that has been reported already before.
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ARandomStone
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[0.17.51] Curved rail collision box

Post by ARandomStone »

There are inconsitencys how curved rails collide with nearby objects based on with way the curve is going. The following blueprint can be placed fine in two directions, but rotating it makes it impossible to place it complete in the other two directions.

Blueprint:
0eNqVUctuhDAM/BefQwVlV9vm0K/orapQANNaggQ5CSpC+fc6UK1acerRjxnPjDdox4gzkw2gN6DOWQ/6bQNPH9aMuRfWGUEDBZxAgTVTrtjQCEkB2R6/QFfpXQHaQIHwwO/F2tg4tciycEf22FGPXHRuasma4FhYZ+cF6my+J3Tlw1XBCrqo5URPjN0xvCgQgYHd2LT4aRYSsCB+KBuZ9TuNz92B2Ifm5GMhDlE6d0HHRvGa7WT7weQsylxMs+FdoYYXAbgY5vh/ynkVZdGGZmA3NWSFA/RgRo8pJXWK6vFO00VesC/2rE8ZVUdC1d+E6vyI/VX612cVLMh+X7jVZXV7ulbP5SWlb5S3raA=

How to recreate behaviour:
Import the streing to a blueprint.
Place it down.
Rotate the blueprint.
Place it down again.
Only once a rail ghost is actually placed.

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