Turret range indicator on map and radar view blinking sometimes when moving camera.
Here is a video describing this bug:
https://www.youtube.com/watch?v=0rEtNM4 ... e=youtu.be
Here is my specs (Dxdiag) and save if needed.
https://yadi.sk/d/6fuaUV013DFGiQ
[0.17.23] Visual bug - Turret range.
Re: [0.17.23] Visual bug - Turret range.
Thanks for the report.
This is known sideeffect of turret range overdraw optimization; I'll be changing the optimization quite a bit, but I want to keep a step that causes this as it is major part of the optimization.
If it bothers you too much and you don't want to build a turret that would cover that small triangle spot, you can disable the optimization by editing config.ini. Uncomment (delete ; at the start of the line) and change turret-overdraw-scale-threshold to 1000
This is known sideeffect of turret range overdraw optimization; I'll be changing the optimization quite a bit, but I want to keep a step that causes this as it is major part of the optimization.
If it bothers you too much and you don't want to build a turret that would cover that small triangle spot, you can disable the optimization by editing config.ini. Uncomment (delete ; at the start of the line) and change turret-overdraw-scale-threshold to 1000
Re: [0.17.23] Visual bug - Turret range.
Haha, I thought I found this really obscure bug and logged back in to this forum for the first time in two years to report it, and here it is already! XD When Factorio is done it'll be about bugless, lol.
Anyways, I've attached my two cents.
Anyways, I've attached my two cents.