[0.17.23] Visual bug - Turret range.

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
Post Reply
User avatar
Filter62
Long Handed Inserter
Long Handed Inserter
Posts: 58
Joined: Mon Sep 04, 2017 6:54 pm
Contact:

[0.17.23] Visual bug - Turret range.

Post by Filter62 »

Turret range indicator on map and radar view blinking sometimes when moving camera.

Here is a video describing this bug:

https://www.youtube.com/watch?v=0rEtNM4 ... e=youtu.be

Here is my specs (Dxdiag) and save if needed.

https://yadi.sk/d/6fuaUV013DFGiQ

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [0.17.23] Visual bug - Turret range.

Post by posila »

Thanks for the report.
This is known sideeffect of turret range overdraw optimization; I'll be changing the optimization quite a bit, but I want to keep a step that causes this as it is major part of the optimization.
If it bothers you too much and you don't want to build a turret that would cover that small triangle spot, you can disable the optimization by editing config.ini. Uncomment (delete ; at the start of the line) and change turret-overdraw-scale-threshold to 1000

Kirk
Fast Inserter
Fast Inserter
Posts: 108
Joined: Tue Oct 07, 2014 7:53 pm
Contact:

Re: [0.17.23] Visual bug - Turret range.

Post by Kirk »

Haha, I thought I found this really obscure bug and logged back in to this forum for the first time in two years to report it, and here it is already! XD When Factorio is done it'll be about bugless, lol.

Anyways, I've attached my two cents.

turret-range.gif
turret-range.gif (2.09 MiB) Viewed 665 times

Post Reply

Return to “Minor issues”