[1.1.5] In some cases, splitters produce gaps despite compressed input

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
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selplacei
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[1.1.5] In some cases, splitters produce gaps despite compressed input

Post by selplacei »

Here is a blueprint where this consistently happens - I found it hard to reproduce it with other setups, mostly because I have no clue what exactly causes it.

Code: Select all

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If you run this for a while (works at increased game speed), there will occasionally be gaps in the output belts, mostly in the right one, despite the fact that the buffer in the middle is full. They seem to always be on the left lane, and usually large enough to trigger the gap detectors.
When running at decreased speed, you can see that these gaps appear spontaneously, regardless of whether there are gaps in the input belts.
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Klonan
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Re: [1.1.5] In some cases, splitters produce gaps despite compressed input

Post by Klonan »

This is just one of those things, I am going to move this to minor issues

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