Has something about Trees changed recently?

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Dramegno
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Has something about Trees changed recently?

Post by Dramegno »

I am getting some massive ups/fps hits in areas that have thick forest I would go from 60 to 30 depending on how many trees are around me. I have tried a new map with no mods and to the same result, I did not use to have this issue. Also looking at my hardware usage graphs from task manager and MSI afterburner I am not noticing anything really maxed out, yes I do see my graphics card hit 100% usage on occasion but it doesn't seem to line up with the drops in ups.

Rseding91
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Re: Has something about Trees changed recently?

Post by Rseding91 »

No, they've been the same since 0.12.0.
If you want to get ahold of me I'm almost always on Discord.

posila
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Re: Has something about Trees changed recently?

Post by posila »

Try to enable/disable tree sprite mipmaps in graphics settings.

Dramegno
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Re: Has something about Trees changed recently?

Post by Dramegno »

Disabling tree sprites drops my fps/ups by as much as another 10 ps to as little as 20 fps. I am using ver 14.15 and this wasn't happening to me when I played a couple weeks ago at around ver 14.8 I do not remember exactly which version I was playing on when I did not have this problem.

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Re: Has something about Trees changed recently?

Post by Smarty »

Try updating your drivers

Dramegno
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Re: Has something about Trees changed recently?

Post by Dramegno »

It was still doing it with the newest drivers from nvidia so I did a clean install of 13.20 factorio and it still had the issue so I rolled back my Nvidia drivers to when I know it was working and issue is no more so for due diligence sake I updated all the way to 14.15 and the issue is back with it so My issue is two fold graphics drivers was part of it but my ups still hits 30 in areas of thick trees. Now I used the same save for my clean install testing to rule out a difference in terrain generation.

So in brief:
Issue does not appear in 13.20
Issue does appear in 14.15
Same save used in both.


[UPDATE:] since this post was originally posted 14.16 went live and that update fixed my issue fully, I do not know how it was fixed but it was since the changelog didn't list any fixes that sounded like it would even touch any of the code that would make sense for me for it to be in.

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