Hello,
My internet connection got upgraded to a faster one but since that time, I'm unable to connect to our mutiplayer server.
I get very fast to dowload the map (more than 2MB/sec) but it is always failing to catching up.
Client and server are running 0.17.58 with mods
Could you provide some guidances regarding client or server configuration tunning ?
Before with a slow connexion (200KB/sec) it was ok.
Below is a log extract
Code: Select all
414.797 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(12228) adding peer(5)
414.816 Info ServerMultiplayerManager.cpp:776: updateTick(24386632) changing state from(InGame) to(InGameSavingMap)
414.850 Info ServerMultiplayerManager.cpp:925: updateTick(24386632) received stateChanged peerID(5) oldState(Ready) newState(ConnectedWaitingForMap)
418.155 Info ServerMultiplayerManager.cpp:993: UpdateTick(24386632) Serving map(/opt/factorio/temp/mp-save-4.zip) for peer(5) size(19607286) crc(3624332582)
418.155 Info ServerMultiplayerManager.cpp:776: updateTick(24386632) changing state from(InGameSavingMap) to(InGame)
418.290 Info ServerMultiplayerManager.cpp:925: updateTick(24386632) received stateChanged peerID(5) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
428.174 Info ServerMultiplayerManager.cpp:925: updateTick(24386632) received stateChanged peerID(5) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
439.908 Info ServerMultiplayerManager.cpp:925: updateTick(24387323) received stateChanged peerID(5) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
462.352 Info ServerMultiplayerManager.cpp:1039: Disconnect notification for peer (5)
462.352 Info ServerMultiplayerManager.cpp:925: updateTick(24388636) received stateChanged peerID(5) oldState(TryingToCatchUp) newState(DisconnectScheduled)
2019-08-03 17:04:43 [LEAVE] BobLeFOU55 left the game
462.352 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(13713) removing peer(5).