When hosting a headless we can see the game in the public game list and we can talk to it as syncing mods happens and such things but after that we are hit with the "Could not establish network communication with server." message
Ports are forwarded and opnsense's random outbound port has been set to static too(this was the first hurdle to get the pingpong servers to stop their error message)
No firewall running on the host device itself
Below is a snippet of the connection attempt from a client
Code: Select all
74.245 Joining game IP ADDR:({125.238.255.130:34197})
74.245 Info UDPSocket.cpp:33: Opening socket
74.249 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
84.251 Error ClientMultiplayerManager.cpp:100: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
84.252 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(Connecting) to(InitializationFailed)
87.451 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
87.451 Info ClientMultiplayerManager.cpp:591: UpdateTick(4294967295) changing state from(InitializationFailed) to(Disconnected)
87.534 Info UDPSocket.cpp:218: Closing socket
87.534 Info UDPSocket.cpp:248: Socket closed