Hello,
I've a server hosted on " Debian GNU/Linux 12 ", and the server settings contains the following setting :
"autosave_only_on_server": true,
"non_blocking_saving": true,
However the server saves every time someone joins or when it saves the map, any idea why ?
I thought on linux that it would fork the process that saves it to avoid this issue..? Or is there anything to install for it to work..?
Thanks in advance,
Regards,
[1.1.94]Server pauses when someone joins/server saves map whereas non blocking saving is set to true
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[1.1.94]Server pauses when someone joins/server saves map whereas non blocking saving is set to true
Last edited by Masamune00 on Sun Dec 10, 2023 4:15 pm, edited 1 time in total.
Re: Server pauses when someone joins/server saves map whereas non blocking saving is set to true
The multiplayer logic requires it pause to prepare the save file right then. non-blocking only happens during auto-saves and only on mac/linux.
Did you actually set the values to true and un-comment them? Or are they still commented out?
Did you actually set the values to true and un-comment them? Or are they still commented out?
If you want to get ahold of me I'm almost always on Discord.
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[1.1.94]Re: Server pauses when someone joins/server saves map whereas non blocking saving is set to true
It's on 1.1.94, here is the log and the setting file screenshots (seems fine, not commented..) :
Second image :
https://imgur.com/AVZPfHq
it's so confusing. We are running on a scenario too, but I don't think it should be related to the issue.
Second image :
https://imgur.com/AVZPfHq
it's so confusing. We are running on a scenario too, but I don't think it should be related to the issue.