Hello guys,
i have a Problem.
When me and my friends play on our server which is hosted in my Network on a separate machine.
The server maintains 60 UPS but for some reason after a few minutes of playing my FPS slowly crawl to 5 and lower until i get kicked from the game.
I am the only one of us which has an AMD GPU installed.
I have tried to remove the overlock of my cpu - no change
I have tried to remove windows paging file/lower paging file size/higher paging file size - no change
I have tried developer options -> force OpenGL - worked for a few more minutes but then crashed
I have tried lowering my graphic settings / turning everything on and off / messing arround - no change
I have tried to zoom in as far as possible - ran smoother but still got choked to 5 frames after a few minutes.
While the game is running only CPU cores 2-3 and 14-15 (0-15) are spiking to 100%, the rest idles at 2-5% usage.
My GPU idles at 1-25%(Not really noticed anything above 10%)
RAM usage is at 12GB of 16GB at max.
My paging file (No idea)
I would love if someone could analyze the timings in my logs and could help me in general why this is like it is, because, i don't get it.
Log and System specs are attached
My speculations are its either a Mainboard bug or The Paging files fault.
FPS drops after a few minutes to slideshow
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- Manual Inserter
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FPS drops after a few minutes to slideshow
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- factorio-current.log
- Latest factorio log
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- DxDiag.txt
- System specs
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- Long Handed Inserter
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Re: FPS drops after a few minutes to slideshow
As per post Performance problems and how to report them, your report is not complete.
Re: FPS drops after a few minutes to slideshow
Hello, it's the same as 121399
Your PC doesn't keep up with the server update rate, so it skips frames to not have to pause update to copy state needed for rendering from the game state.
You need to slow down tick update ... server host (or admin in the game) can run command to slowdown update rate to 90%
Your PC doesn't keep up with the server update rate, so it skips frames to not have to pause update to copy state needed for rendering from the game state.
You need to slow down tick update ... server host (or admin in the game) can run command to slowdown update rate to 90%
Code: Select all
/c game.speed = 0.9
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- Manual Inserter
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Re: FPS drops after a few minutes to slideshow
Hey thanks for the answers!
I have looked at this a bit closer and in singleplayer the game runs smoothly with 48-60 fps/ups
I have noticed whenever the servers UPS drops by a margin of only 00.5-01.0 my frames start to crawl.
This is very odd and i dont know why my game cant keep up tho even if the cores used arent peaking at max.
We dont want to slow down game speed because we want to get the new achievements.
After this logic i am wondering if it is possible to drop the Servers UPS whenever a User is falling behind so they can catch up again?
90A-50EAB15F2DA6}.png[/attachment]
I have looked at this a bit closer and in singleplayer the game runs smoothly with 48-60 fps/ups
I have noticed whenever the servers UPS drops by a margin of only 00.5-01.0 my frames start to crawl.
This is very odd and i dont know why my game cant keep up tho even if the cores used arent peaking at max.
We dont want to slow down game speed because we want to get the new achievements.
After this logic i am wondering if it is possible to drop the Servers UPS whenever a User is falling behind so they can catch up again?
90A-50EAB15F2DA6}.png[/attachment]
- Attachments
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- Local
- 20241121105921_1.jpg (587.89 KiB) Viewed 23 times
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- Cores
- {CC3A7F3E-7663-4E83-990A-50EAB15F2DA6}.png (27.41 KiB) Viewed 23 times