The combinators from 0.12x had much higher detail than the current ones, (that have like half the pixels).
Me sad plz fix Kthxbye
Combinator graphics much worse 0.13?
- brunzenstein
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Re: Combinator graphics much worse 0.13?
Its not the graphics only - its far worse.provet wrote:The combinators from 0.12x had much higher detail than the current ones, (that have like half the pixels).
Me sad plz fix Kthxbye
The change in the GUI does not allow anymore to connect one item after the other in a row without deselecting the wire first with Q every time you click a new item.
The wire otherwise stubborn stays connected to the entry point e.g. you first item one clicked - at the first item connected.
If thats not a bug but a feature, that feature is a bug.
Re: Combinator graphics much worse 0.13?
;O You're right! I really hope that is a bug, not a feature! Chaining will now take foreverbrunzenstein wrote:Its not the graphics only - its far worse.
The change in the GUI does not allow anymore to connect one item after the other in a row without deselecting the wire first with Q every time you click a new item.
The wire otherwise stubborn stays connected to the entry point e.g. you first item one clicked - at the first item connected.
If thats not a bug but a feature, that feature is a bug.
Edit: viewtopic.php?f=5&t=28096
Re: Combinator graphics much worse 0.13?
I also think that combinators have bad quality. We need them in higher resolution.
Re: Combinator graphics much worse 0.13?
They posted about better sprites (or textures or w/e everyone calls them ) being in the WIP part of their development. So maybe this is a placeholder.. I still don't see why they changed them (and made them smaller?) in the first place though hopefully this will be explained later on!
Re: Combinator graphics much worse 0.13?
They made them shorter because when you placed old combinators one after another, input nodes were in the same place as output nodes of another combinator. It was hard to connect and see connections. That's why most people made one tile space between them.
Re: Combinator graphics much worse 0.13?
Ah I see.. that makes sense, thanks for explaining.Neotix wrote:They made them shorter because when you placed old combinators one after another, input nodes were in the same place as output nodes of another combinator. It was hard to connect and see connections. That's why most people made one tile space between them.