It's not so simple as that. Doing so just means everyone HAS to play like Muzzy and minimise pollution or get overwhelmed - not really what we're looking for. Of course if you just mean as an additional 'super hard mode' option or a mod then that's likely fine.Swadius wrote: Increase the pollution levels of the game by a magnitude of 10, biter evolutionary speed and spawn, and how often their bases pop up.
Why is Muzzy-bear frowning at the non-straight path to victory then - if it's just as perfect as the direct path?There's no such thing as a "more perfect" victory. There's only victory and no victory; any path that leads to victory is already a perfect victory.
Obligatory : Only a Sith thinks in absolutes
I think there's plenty of 'grey' in what constitutes a 'perfect' victory. Plenty of Olympic ice dancers have achieved gold medal victory without receiving perfect '6's across the board. Sure they have victory, but not 'perfect' victory, at least in my (non-Sith) eyes.
In Factorio my first games are on peaceful mode. I can't imagine any victory I achieve there could be considered 'perfect' considering there is absolutely no threat to me at all, compared with those on the hard mode option games (unless of course you consider putting it on 'peaceful' mode the equivalent of doing "7 throws in a row" - play to win ).
But we're probably down to just discussing semantics here. Hope you find something in the mods.
Happy Playing