Sadly this forum doesn't seem to support tables.
Code: Select all
Name | Period (ticks) | Frequency (Hz) | Energy N/S (J) | Energy E/W (J) |
Burner inserter | 102 | 0.588 | 140000.09313226 | 140000.03501773 |
Basic inserter | 72 | 0.833 | 7000.0006519258 | 7000.0005774200 |
Long handed inserter | 52 | 1.154 | 7000.0046566129 | 7000.0024959445 |
Fast inserter | 26 | 2.308 | 9799.9962449074 | 9799.9987483025 |
Filter inserter | 26 | 2.308 | 11199.995708466 | 11199.998569489 |
Stack inserter | 26 | 2.308 | 27999.996423721 | 27999.989271164 |
Stack filter inserter | 26 | 2.308 | 27999.996423721 | 27999.989271164 |
| Energy N->S | Energy E->W | Energy S->N | Energy W->E |
Burner self-fueling | 94 | 0.638 | 272171.58610003 | 222171.59522700 | 222171.59522700 | 272171.64179312 |
What's more interesting is the list of things that didn't matter:
- Left-to-right vs. right-to-left and up-to-down vs. down-to-up (except for burners self-inserting fuel, where it matters a lot)
- Changing the stack size (it changes the avg energy per item, but not the energy per cycle)
- Introducing pauses. (Manually put one coal in the chest, let it cycle, then manually add another coal.)
- Destination chest being full
- Inserting to/from things that aren't chests, like assemblers, boilers, etc.
Chest-to-belt
This section turns out to be very simple: It's exactly the same as chest-to-chest. Belt orientation doesn't matter, belt type doesn't matter, even the stack size doesn't matter - it always takes exactly the same amount of energy, only varying based on the orientation and type of the inserter. Of course, all those things make a big difference for cycle times and throughput, but that's well-covered elsewhere.
Belt-to-chest
At this point it becomes an unholy mess, and hard numbers are only available for certain specific circumstances. I've moved all the raw numbers for these tests into a spreadsheet: https://docs.google.com/spreadsheets/d/ ... KFOPm3C4w/
Even though there's no exact numbers to be gleaned here, you can see the general pattern: Grabbing from the near lane is always more expensive than the chest-to-chest scenario, even for a single item. Grabbing from the far lane is always cheaper than chest-to-chest, even when grabbing multiple items. (This might not hold true with the stack inserter grabbing 12 items, though.) Increasing the stack size increases the cost, but not too significantly.
Of particular note is that it costs about 113% of base energy to pull items from the near lane on a full belt, and 77.2% of base energy to pull from the far lane, when there's no stack bonus.