The push felt by some is because there is possibility offered by the game that v0.15.40 belts cannot reach. This alone wouldn't be an issue, as the entire reason for v0.16 is to make sure the belts can reach said possibilities, but for some reason, some of the bot-side players like to argue that bots deserve to be more capable than belts.anarcobra wrote: I really don't understand how the game is pushing you to use bots when you don't want to.
This is the core issue at hand. A sandbox game offers possibilities, but the furthest of these possibilities requires you to use bots. The problem with that is there are those on the bot side that say these possibilities should be kept away from those who use belts. If you told a pro-belt player that belts would eventually do all they wanted, they'd be thrilled. If you told a pro-bot player that bots are not the endgame, they're going to flip their shit. Those who don't ... might be reasonable people.
After that particular issue, lies the limitations of buff-only balancing. Buff-only balancing is great for players, but has its own limitations. One of those is severe power creep. Blizzard uses buff-only balancing for Diablo 3, and the original difficulty range that was Normal/Hard/Expert/Master/Torment 1 .. Torment 6 has gone up to Torment 13, with some people calling for Torment 15 or Torment 20. Buff-only balancing is still great for Diablo 3, because there are seven classes to play, which means that any given class can be adjusted without ever touching the other six, but Factorio doesn't have that. Everything in Factorio is connected to something else. There's a point at which you can't buff belts without buffing bots as well, and at that point, lies a bot nerf.
The bot-side players, of course, are just dead against anything that makes bots even slightly worse.
I myself, quite fancying belts, would be ok with some bot buffs if the bot-side would quit being so Republican about it.