[Space age] broken raw material quality farm with recyclers with quality modules?

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Sworn
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[Space age] broken raw material quality farm with recyclers with quality modules?

Post by Sworn »

Isn't the quality farm with recyclers that also have quality just broken as hell?
The fact that recycling an item gives you a better version of its components is just insane broken.

You can basically jump from common to legendary raw item with tier 1 quality modules only.

Giving a sample for copper cable to copper plate, same can be done for iron gear to iron plate and plastic to plastic.

Have your assembler tier 3 with 4 tier 1 quality modules, then set the recipe to normal copper cable.
Filter out the quality cables, and the normal cables throw into a recycler with 4 more quality module tier 1.
Again, filter out the quality items, and the normal copper plate, just send back to craft more copper wires.
This will get you some uncommon copper cables and uncommon copper plates.

Do the same for iron gears, just store the uncommon gears for now, it will guarantee uncommon iron plate later.

Do the same for plastic, just put the modules into the chemical plant, and the normal plastic you throw into the recycler.

That alone will allow you to craft an uncommon quality module tier 1, guaranteed, from the uncommon items you have collected, either from the uncommon copper plate to uncommon copper cable, or the uncommon copper cable directly.

Now, for each uncommon quality module tier 1 you make, place in a different machine. At this point you already start to have to many uncommon raw items.
By just having 1 uncommon tier 1 quality module, will allow you to have guaranteed uncommon for each uncommon item, now it's time to throw back all those stored gears.

And that is where the thing gets crazy, because now, you start to have rare from the recycler with the same frequence of having uncommon from a common.
Just repeat the process to get your hands on a rare tier 1 quality module for each machine. Now you will start to get legendary items from the recycler with the same frequency we get rare from common.

Just wondering if that is really intended..... Seems completely off balance

Simple example...
10-26-2024, 01-16-21.png
10-26-2024, 01-16-21.png (4.65 MiB) Viewed 2864 times
Last edited by Sworn on Sat Oct 26, 2024 12:40 am, edited 1 time in total.
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Re: [Space age] broken raw material quality farm with recyclers with quality modules?

Post by computeraddict »

There's no free lunch, as 75% of the time the recycler destroys the output instead of giving you anything.
Sworn
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Re: [Space age] broken raw material quality farm with recyclers with quality modules?

Post by Sworn »

who said anything about free? being free or not free is not the question here.
The update rate is the issue with a tier 1 module. And the insane jump from common to legendary raw resource, which means you can build anything directly into legendary now

also, its free you can have infinity resources with both planets now
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Re: [Space age] broken raw material quality farm with recyclers with quality modules?

Post by mmmPI »

Sworn wrote: Sat Oct 26, 2024 12:22 am The update rate is the issue with a tier 1 module. And the insane jump from common to legendary raw resource, which means you can build anything directly into legendary now
Have you tried this in a real game ? because editor can be misleading. :D

You have established somewhat of a recycling loop, it's the intended way to do, however you seem to overestimate the rate at which it will produce things and how early you can get it.

The screenshot shows a setup that will jam with higher quality material, it is visible that it stopped because it run out of copper wire of quality 2, it is only a fraction of the proper thing required in game to make it work, the puzzle is not finished as this will leave you with a bunch of Q3 Q4 and Q5 material clogging the belts. It gives you a glimpse at the power of quality , but may be misleading on how "easy" one can achieve it.

You can't get a jump from raw to legendary before you have reached all the different planets, and even then with full legendary max tier module and things, you will only have a very very very tiny fraction of your input that will upgrade into legendary from basic unless you use more appropriate items for recycling than plate or wire as those do not have research for productivity associated with them.

You can do the math better, but the recycler destroy 75% of the input and only 25% are preserved, out of which only a % can uprade in quality say 25% because you have 4 legendary tier 3 quality module. The update rate is not an issue in real game. that's only 1/8th of your epic material that become legendary or so and epic is 1/8 of rare, which is 1/8 of uncommon which is 1/8 of normal.

So for 1 legendary thing, you would roughly need 8*(normal)*8(uncommon)*8(rare)*8(epic), 4096 regular quality things. Sure the ressources are free and infinite, but when you need even a thousand times more of them to get the same amount of module per minutes because you want best quality, you start getting into the megabuilding base.

There are broken setup with recycling, but you are not showing one of them :D
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