What up, y'all,
got a belt question for you:
Is it possible to split two lanes on a single belt onto two separate belts, one on each? Sort of like a T-intersection works for putting things onto one belt, only in reverse Without inserters! (I could get filter inserter, but that's power-consuming and with limited speed)
If it's difficult to imagine I will post screenshot, but let's see if anyone can help first
Thanks,
Angelic
Conveyor belts - split
Re: Conveyor belts - split
Thanks for suggestion.
We know what you mean, and we plan to do machine like that.
One for splitting (left/right into separate belts), and one for splitting incoming resources in some ratio.
We know what you mean, and we plan to do machine like that.
One for splitting (left/right into separate belts), and one for splitting incoming resources in some ratio.
Re: Conveyor belts - split
At this point just use smart inserter..
There is some talk on some other threads about this. Devs are aware we want inserters that can split of combine.
There is some talk on some other threads about this. Devs are aware we want inserters that can split of combine.
Re: Conveyor belts - split
This makes us ask very happykovarex wrote:Thanks for suggestion.
We know what you mean, and we plan to do machine like that.
One for splitting (left/right into separate belts), and one for splitting incoming resources in some ratio.
Re: Conveyor belts - split
I tried this:
--->^^
--->vv
but it doesn't work, because you can't position the belt split "in the middle of a square", so to speak. I always prefer to use sort of "built-in" tricks like the T-merge, rather than a dedicated machine, but it'll be nice nonetheless
--->^^
--->vv
but it doesn't work, because you can't position the belt split "in the middle of a square", so to speak. I always prefer to use sort of "built-in" tricks like the T-merge, rather than a dedicated machine, but it'll be nice nonetheless
Re: Conveyor belts - split
It must be called Zipper!kovarex wrote:We know what you mean, and we plan to do machine like that.
One for splitting (left/right into separate belts),
Re: Conveyor belts - split
Have you considered just allowing the player to place transport belts on a .5 unit grid? That would make zippers unnecessary and also allow inserters to insert to the near side of the belt if you place it slightly farther away.
There would need to be some way to build transport belts of half length, because otherwise you could not transition between on-grid and off-grid belts without using underground belts. I also have no idea how difficult that would be for the current engine/UI to do.
There would need to be some way to build transport belts of half length, because otherwise you could not transition between on-grid and off-grid belts without using underground belts. I also have no idea how difficult that would be for the current engine/UI to do.