Does anyone have updated info on Biter evolution for 0.13?
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Does anyone have updated info on Biter evolution for 0.13?
Does anyone have an updated graph/table on the new biter evolution mechanics? The wiki claims big biters will begin spawning when the evolution factor is 0.65, but is now outdated by 0.13 (I am getting big biters by 0.5).
Re: Does anyone have updated info on Biter evolution for 0.13?
The up to date info is somewhat written in demo-enemies.lua, in data\base\prototypes\entity folder
and from enemies.lua for spitter spawns :
Code: Select all
result_units = (function()
local res = {}
res[1] = {"small-biter", {{0.0, 0.3}, {0.6, 0.0}}}
if not data.is_demo then
-- from evolution_factor 0.3 the weight for medium-biter is linearly rising from 0 to 0.3
-- this means for example that when the evolution_factor is 0.45 the probability of spawning
-- a small biter is 66% while probability for medium biter is 33%.
res[2] = {"medium-biter", {{0.3, 0.0}, {0.6, 0.3}, {0.7, 0.1}}}
-- for evolution factor of 1 the spawning probabilities are: small-biter 0%, medium-biter 1/7, big-biter 4/7, behemoth biter 3/7
res[3] = {"big-biter", {{0.5, 0.0}, {1.0, 0.4}}}
res[4] = {"behemoth-biter", {{0.9, 0.0}, {1.0, 0.3}}}
end
return res
end)(),
Code: Select all
result_units = (function()
local res = {}
res[1] = {"small-biter", {{0.0, 0.3}, {0.35, 0}}}
res[2] = {"small-spitter", {{0.25, 0.0}, {0.5, 0.3}, {0.7, 0.0}}}
res[3] = {"medium-spitter", {{0.5, 0.0}, {0.7, 0.3}, {0.9, 0.1}}}
res[4] = {"big-spitter", {{0.5, 0.0}, {1.0, 0.4}}}
res[5] = {"behemoth-spitter", {{0.9, 0.0}, {1.0, 0.3}}}
return res
end)(),
Koub - Please consider English is not my native language.