Cliffs :(
Cliffs :(
I love cliffs so much, not only they add so much to the game, they remind me of long gone old happy days of C&C games and everything related to them...
And yet when it comes down to actual gameplay of Factorio, I just have no choice but to blow them away. It makes me feel so sad...
Please discuss.
And yet when it comes down to actual gameplay of Factorio, I just have no choice but to blow them away. It makes me feel so sad...
Please discuss.
Re: Cliffs :(
Cliffs are pretty and cool, no doubt about it, but I just don't think they belong in factorio.Avezo wrote:I love cliffs so much, not only they add so much to the game, they remind me of long gone old happy days of C&C games and everything related to them...
And yet when it comes down to actual gameplay of Factorio, I just have no choice but to blow them away. It makes me feel so sad...
Please discuss.
- 5thHorseman
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Re: Cliffs :(
I enjoyed pathing trains around them but as soon as I got the explosives they stopped being an issue.
They seem easier to deal with than water.
They seem easier to deal with than water.
Re: Cliffs :(
They are the new Water. So they kinda need to be removed once in a while.
Re: Cliffs :(
Seems they are way too cheap/easy to remove, just like water.
They should add an option to make terrain modification cheap (as now), very expensive, or disabled. And depth should impact how much you need to fill in a tile.
They should add an option to make terrain modification cheap (as now), very expensive, or disabled. And depth should impact how much you need to fill in a tile.
Re: Cliffs :(
I first encountered a tiny cliff that looked just like normal terrain but that my car couldn’t run over. This was incredibly frustrating until I realized this was actually a single grid sized cliff!! I ended up halting play on that game and started a new game with cliffs disabled. I don’t think they add enough to the game versus the hassle.
Re: Cliffs :(
I agree. They're the first Factorio feature that is actually less than it appears to be. The fake height just rubs me the wrong way, when the defining feature (IMO) of Factorio is that everything is real, simulated constantly at the finest level of detail.quadrox wrote:Cliffs are pretty and cool, no doubt about it, but I just don't think they belong in factorio.
Re: Cliffs :(
People are never happy with what they have. Cliffs have been on the "we want it" list for literally years, and now they are there, people don't want them any more.
You can't please everybody at the same time I guess.
You can't please everybody at the same time I guess.
Koub - Please consider English is not my native language.
Re: Cliffs :(
I would love actual cliffs. and the things that come with it, like ramps bridges and tunnels.Koub wrote:People are never happy with what they have. Cliffs have been on the "we want it" list for literally years, and now they are there, people don't want them any more.
You can't please everybody at the same time I guess.
but the way they are implemented are just a simple barrier, and too easy to manipulate as an alien diverter.
i have turned them off in generation options.
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Re: Cliffs :(
I love the cliffs. They add variety - similar to water, but in a different way.
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Re: Cliffs :(
+1Matthias_Wlkp wrote:I love the cliffs. They add variety - similar to water, but in a different way.
Re: Cliffs :(
To me, sometimes I think the placement of cliffs is a little strange. I know that would be much more useful if I showed pictures of actual cases that bug me, and perhaps I will do that as a followup. the fake height also does seem a bit... weird.
But for what cliffs are, I think they work. They add a little bit of variety, an occasional obstacle, and sometimes a helpful funnel for biters. Perhaps a little bit of tweaking is in order, but I wouldn't go crazy.
Unless you WANT to go crazy, and make Factorio a fully 3D game, with mountains, canyons, rivers, lakes, etc. Then we could have the bridges and tunnels that tk0421 mentioned. Trains could require more power to climb gradients, and braking power to control speed coming down. And derail from going around a curve too fast. Water could flow and be a limited resource. Perhaps the camera position could be changed. Think a little more like Cities: Skylines. Everything underground would need to be deconflicted using actual z-levels (the belt-braid-is-evil crowd will rejoice) instead of magic. And a million other things.
But that game would not be Factorio. It might be a really good Factorio 2.0. (Or it might not.) I can't see into the developers' minds to read their intent, but I think the current implementation of cliffs fits the design of the game well.
But for what cliffs are, I think they work. They add a little bit of variety, an occasional obstacle, and sometimes a helpful funnel for biters. Perhaps a little bit of tweaking is in order, but I wouldn't go crazy.
Unless you WANT to go crazy, and make Factorio a fully 3D game, with mountains, canyons, rivers, lakes, etc. Then we could have the bridges and tunnels that tk0421 mentioned. Trains could require more power to climb gradients, and braking power to control speed coming down. And derail from going around a curve too fast. Water could flow and be a limited resource. Perhaps the camera position could be changed. Think a little more like Cities: Skylines. Everything underground would need to be deconflicted using actual z-levels (the belt-braid-is-evil crowd will rejoice) instead of magic. And a million other things.
But that game would not be Factorio. It might be a really good Factorio 2.0. (Or it might not.) I can't see into the developers' minds to read their intent, but I think the current implementation of cliffs fits the design of the game well.
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Re: Cliffs :(
I am playing a game with cliffs-no-demolish, and its ok, I will finish the game. But I suspect my next game will be without cliffs as as you say, they are ultimately a pain.
I certainly don't see the need for explosive, which also is unrealistic for me as cliffs are also suppose to represent elevation changes which explosives should not fix.
They are a nice addition to the game overall, but I will only use them on a niche basis I suspect.
I certainly don't see the need for explosive, which also is unrealistic for me as cliffs are also suppose to represent elevation changes which explosives should not fix.
They are a nice addition to the game overall, but I will only use them on a niche basis I suspect.
- 5thHorseman
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Re: Cliffs :(
The idea isn't that they remove the elevation change, but smooth it out so it's more akin to the ground you used to have to walk around.AcolyteOfRocket wrote:I certainly don't see the need for explosive, which also is unrealistic for me as cliffs are also suppose to represent elevation changes which explosives should not fix.
I agree though that it's just taking advantage of the fact that there is no "real" elevation change and packing that into a special (and OP) grenade.
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Re: Cliffs :(
There could be an achievement for completing the game without blowing up any cliffs...
I can see why some people building megabases hate them. If there was a way for bots to blow them up...
I can see why some people building megabases hate them. If there was a way for bots to blow them up...
Re: Cliffs :(
I would love if it was possible to 'build' cliffs. I have to blow almost all of them because they're in the way too much, but once I adapt terrain, I wouldn't mind if there were more of them in 'right' places. I know devs would say the same as about diggable water - won't be implemented becuase it creates inpenetrable wall for biters.
I plan getting some terraforming mod for that anyway.
I plan getting some terraforming mod for that anyway.
Re: Cliffs :(
That's funny because for me it actually enhanced the gameplay a lot. Planning around cliffs makes it much more challenging than the typical and dumb "plop blueprints and win".
I now have to plan ahead and fit as much stuff as I can between the cliffs and the water. Yet, it is impossible to build a 1k+spm base with high cliffs/high water, but it's fun as hell.
I now have to plan ahead and fit as much stuff as I can between the cliffs and the water. Yet, it is impossible to build a 1k+spm base with high cliffs/high water, but it's fun as hell.
Re: Cliffs :(
I love cliffs, but I wish we didn't have Cliff Explosives. Deal with it, or go around it, problem solved. But again, some people are unpleasable.
Re: Cliffs :(
Actually, you can. And the Devs did. Simply by adding an option to not play with Cliffs. Now you have the best of both worlds.Koub wrote:People are never happy with what they have. Cliffs have been on the "we want it" list for literally years, and now they are there, people don't want them any more.
You can't please everybody at the same time I guess.
I for one hate cliffs so I turn them of in the options. And that's fantastic. You people who like cliffs can play with them, while I, who hates those cliffs, can play without them and we can all be happy.
Re: Cliffs :(
^ This exactly! ^Yinan wrote:Actually, you can. And the Devs did. Simply by adding an option to not play with Cliffs. Now you have the best of both worlds.Koub wrote:People are never happy with what they have. Cliffs have been on the "we want it" list for literally years, and now they are there, people don't want them any more.
You can't please everybody at the same time I guess.
I for one hate cliffs so I turn them of in the options. And that's fantastic. You people who like cliffs can play with them, while I, who hates those cliffs, can play without them and we can all be happy.
The best course of action if to give the "choice" to the player. Don't like cliff and/or water blocking your design? Start a new game and turn them off!