Actually, in the mean time, you could try my WIP version, see if the problem still exists.1M_Industries wrote: Okay, thank you. This mod looks like a lot of fun, so I really want to use it.
https://www.dropbox.com/s/6gd3jl9xiea98 ... v0.5.3.rar
Moderator: bobingabout
Actually, in the mean time, you could try my WIP version, see if the problem still exists.1M_Industries wrote: Okay, thank you. This mod looks like a lot of fun, so I really want to use it.
No problem at all, it booted up like a charm! Thank you! EDIT: Doh! The game does not see the mod now!bobingabout wrote:Actually, in the mean time, you could try my WIP version, see if the problem still exists.1M_Industries wrote: Okay, thank you. This mod looks like a lot of fun, so I really want to use it.
https://www.dropbox.com/s/6gd3jl9xiea98 ... v0.5.3.rar
bobores 5.2 is the working version, 5.1 should work with it just fine, the only things I've changed in the ores mod is the catagories system, and what it does if it fines cassiterite from f-mod.1M_Industries wrote:Okay, if i try to use just Bob's plates 5.3, it crashes in the same exact way. Working, working, hits Bob's plates...BOOM! Crash. EDIT: Would telling you about my system help? EDIT2: If anyone here uses Linux and has this mod working, please tell me what you did. I really want to use this mod, so it would be really appreciated.
Also, where do I get Bob's ores 5.2? I cannot find the link on the Bob's ores page.bobingabout wrote:bobores 5.2 is the working version, 5.1 should work with it just fine, the only things I've changed in the ores mod is the catagories system, and what it does if it fines cassiterite from f-mod.1M_Industries wrote:Okay, if i try to use just Bob's plates 5.3, it crashes in the same exact way. Working, working, hits Bob's plates...BOOM! Crash. EDIT: Would telling you about my system help? EDIT2: If anyone here uses Linux and has this mod working, please tell me what you did. I really want to use this mod, so it would be really appreciated.
I'll look into it myself anyway, but if it is a problem related specifically to linux 64bit, it will be hard to find, since I don't have that.
I have 4gb of memory. EDIT: Nope, low graphics mode does not help, crashes just like before.bobingabout wrote:I tried just the 2 mods bobores and bobplates, works fine for me....
Bobores v0.5.2 is the working version, you don't really need it, but if you really want to try it: https://www.dropbox.com/s/x2p3qwy4qf86i ... v0.5.2.rar
21:14:53 Info None: 2014:07:04; Factorio 0.10.2 (Build 10388, win64)
21:14:53 Info Mods: Loading mod core 0.0.0
21:14:53 Info Mods: Loading mod base 0.10.2
21:14:53 Info Mods: Loading mod scenario-pack 0.10.1
21:14:53 Info Mods: Loading mod bobores 0.5.2
21:14:53 Info Mods: Loading mod bobplates 0.5.3
21:14:54 Info Atlas: Initial atlas bitmap size is 8192
21:14:54 Info Atlas: Created atlas bitmap 8192x8176
21:14:54 Info Atlas: Created atlas bitmap 8192x3486
21:15:01 Info Updater: Downloading https://www.factorio.com/updater/get-av ... ?username=******************
21:15:16 Info None: Goodbye
I've been trying to think of what the problem might be... how much system memory do you have? try turn on low graphics mode?
You're welcome!1M_Industries wrote:WHOOT!!!! It works! Thank you!
This mod is so much fun, thank you!bobingabout wrote:You're welcome!1M_Industries wrote:WHOOT!!!! It works! Thank you!
I had a think about it you see... "Why would it work in windows, but not linux? Filenames? Check all the filenames. found one!"
I'll make sure the file is named correctly for future releases.
bobingabout wrote:I used the same internal names for my tin, zinc, gold, silver, tungsten and lead as DyTech, and alloys of these metals.
F-Mod and DyTech use the same internal names for Tin(plates, not ore), Gold and Silver.
I also used the same internal name as F-Mod for Aluminium, and Titanium ore(rutile), but titanium plate didn't exist, I anticipated the name F-Mod is most likely to use.
Currently released bobplates uses different item name for Silicon than DyTech(and Industrio too), but the next release will have a migration script to change the name of my silicon to the name of DyTech silicon. And replace Industrio Silicon Wafer recipe to use my/DyTech Silicon.
I had a quick look at Yuoki mod, he uses his own names for everything, it would be difficult to encorporate compatability.
if I changed to use the same as Yuoki it would break DyTech compatability.
Sulfuric Acid and Sulfur Dioxide are supposed to be useful Byproducts.Airat9000 wrote: say from some ores to extract more sulfur and sulfuric acid, plastics, etc.
excellent! I'm glad .. we wait.bobingabout wrote:Question: there exists 2 lead recipes.
One you put the ore in a furnace, and get a plate, the end. old recipe.
the other is a 2 phase process, first using oxigen to produce Sulfur Dioxide as a byproduct, second using carbon(coal) to produce a plate.
Should I remove the furnace recipe in the next release?
I know most people don't think about Lead much, because it is an under-used ore currently.
Add a group button for Bob's resources?Airat9000 wrote:Idea