Bob mods for 0.12 General Topic.
Moderator: bobingabout
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Bob mods for 0.12
Should really get some feedback on that new Advanced processing unit. Such as any recipe change sugestions.
Re: Bob mods for 0.12
I played a little bit with new recipes. It really makes early game not that easy!
What I'd like to see changed is a Lamp recipe. Currently it requires Basic Electronic Board, which is not that easy to make at the beginning, and playing without any sources of light except flashlight is really irritating.
What I'd like to see changed is a Lamp recipe. Currently it requires Basic Electronic Board, which is not that easy to make at the beginning, and playing without any sources of light except flashlight is really irritating.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Bob mods for 0.12
Since you have to research lights, it fits with the electronics you have to research.
The only things I forced to not use the harder to make board were the things you start off with, Assembly 1 (Since you need to make some of parts in a machine, you need to be able to make a machine) and the basic splitter, (because they're just so essential in the early stages).
Lights are optional, by the time you've researched all the essentials, you should be able to make the Basic Electronic Board.
The only things I forced to not use the harder to make board were the things you start off with, Assembly 1 (Since you need to make some of parts in a machine, you need to be able to make a machine) and the basic splitter, (because they're just so essential in the early stages).
Lights are optional, by the time you've researched all the essentials, you should be able to make the Basic Electronic Board.
Re: Bob mods for 0.12
Such a great set of mods! Can't imagine playing vanilla anymore and I'm hoping the devs implement many of them into the final release.
Keep up the good work Bob!
Keep up the good work Bob!
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Bob mods for 0.12
I'm glad you like it! and I am by far not again the devs stealing my ideas to include in the base game, I do often make sugestions that I would otherwise mod in, sometimes they do get implemented, but usually only small changes.
Re: Bob mods for 0.12
Anyone have any idea if there is a mirror for the bob's mod's, i keep getting the 509 bandwith limit exceeded error. and i'm quite impatient
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Bob mods for 0.12
Damn, really? holy crap x3Bhoedda wrote:i keep getting the 509 bandwith limit exceeded error.
There are currently no official mirrors, but it looks like I may have to set some up.
Untill then... https://www.dropbox.com/s/yo2cpmvkhp7iw ... 4.zip?dl=0
Re: Bob mods for 0.12
Hey bob!
Just wanted to say that I love your mod and can't play without it. Seriously, it's amasing.
Just wanted to say that I love your mod and can't play without it. Seriously, it's amasing.
Re: Bob mods for 0.12
bobingabout wrote: Damn, really? holy crap x3
There are currently no official mirrors, but it looks like I may have to set some up.
Untill then... https://www.dropbox.com/s/yo2cpmvkhp7iw ... 4.zip?dl=0
Thank you =)
Re: Bob mods for 0.12
Yeah! Thank you!Bhoedda wrote:bobingabout wrote: Damn, really? holy crap x3
There are currently no official mirrors, but it looks like I may have to set some up.
Untill then... https://www.dropbox.com/s/yo2cpmvkhp7iw ... 4.zip?dl=0
Thank you =)
I also got the 509's
-
- Inserter
- Posts: 31
- Joined: Sat Jul 25, 2015 4:58 am
- Contact:
Re: Bob mods for 0.12
Wish i had the bandwith to back you up there bob... i would make a free mirror for you....bobingabout wrote:Damn, really? holy crap x3Bhoedda wrote:i keep getting the 509 bandwith limit exceeded error.
There are currently no official mirrors, but it looks like I may have to set some up.
Untill then... https://www.dropbox.com/s/yo2cpmvkhp7iw ... 4.zip?dl=0
00110001 00100000 01101001 01100110 00100000 01111001 01101111 01110101 00100000 01100011 01100001 01101110 00100000 01110010 01100101 01100001 01100100 00100000 01101101 01100101
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Bob mods for 0.12
I am looking into alternatives, or just a bigger bandwidth limit.
To be honest, I can't wait for Factorio mod hosting to be part of the game.
To be honest, I can't wait for Factorio mod hosting to be part of the game.
Re: Bob mods for 0.12
Just use GitHubbobingabout wrote:I am looking into alternatives, or just a bigger bandwidth limit.
To be honest, I can't wait for Factorio mod hosting to be part of the game.
-
- Inserter
- Posts: 31
- Joined: Sat Jul 25, 2015 4:58 am
- Contact:
Re: Bob mods for 0.12
Aww well, Here you go bob... Have a free mirror... newest zips only.NorNogaAdmin wrote:Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
00110001 00100000 01101001 01100110 00100000 01111001 01101111 01110101 00100000 01100011 01100001 01101110 00100000 01110010 01100101 01100001 01100100 00100000 01101101 01100101
-
- Inserter
- Posts: 31
- Joined: Sat Jul 25, 2015 4:58 am
- Contact:
Re: Bob mods for 0.12
mirror down due to lack of want. (and lack of internet @ my house)NorNogaAdmin wrote:Aww well, Here you go bob... Have a free mirror... newest zips only.NorNogaAdmin wrote:Wish i had the bandwith to back you up there bob... i would make a free mirror for you....
00110001 00100000 01101001 01100110 00100000 01111001 01101111 01110101 00100000 01100011 01100001 01101110 00100000 01110010 01100101 01100001 01100100 00100000 01101101 01100101
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Bob mods for 0.12
Thanks for the temporary solution.
-
- Inserter
- Posts: 31
- Joined: Sat Jul 25, 2015 4:58 am
- Contact:
Re: Bob mods for 0.12
any time!!!
00110001 00100000 01101001 01100110 00100000 01111001 01101111 01110101 00100000 01100011 01100001 01101110 00100000 01110010 01100101 01100001 01100100 00100000 01101101 01100101
Re: Bob mods for 0.12
I'd be happy to help get your group of mod's hosted on Github. It can automatically package each mod into a zip and serve those via publicly accessible web requests. Additionally, it'd provide a forum where other mod developers can send their patches and you can pick and choose, and comment on them before accepting them into the official build. There's lots of helpful tools out there to get you up to speed with working with Github. Message me if you're interested in exploring this avenue.
-
- Filter Inserter
- Posts: 436
- Joined: Wed Jan 15, 2014 9:41 am
- Contact:
Re: Bob mods for 0.12
Hi bobingabout we have chated on one big mod Vs lost of saml mods can/will make a zip with all you mods in it. so you have one "data", "control" and "info" as a new some like all you mods.
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Bob mods for 0.12
I have thought about making a "Complete Package" mod... The problem comes in where you assign graphics, because the first part of the path for the graphics is the current mod, such as bobplates or bobores.
A better solution in my opinion would be a single zip file that includes all the mod modules folders, and you just put that zip in there. The problem is that factorio doesn't work that way, it requires each folder in each zip.
The best I can really do right now is provide a single zip download with all the other zips inside it, that you would need to extract to install it.
A better solution in my opinion would be a single zip file that includes all the mod modules folders, and you just put that zip in there. The problem is that factorio doesn't work that way, it requires each folder in each zip.
The best I can really do right now is provide a single zip download with all the other zips inside it, that you would need to extract to install it.