[Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)

Arrange meetings with other people to play MP, announce your servers.

NoPantsMcDance
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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by NoPantsMcDance »

EMP removed for now.
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tetryon
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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by tetryon »

Rocket has been launched on current map. Well done! Props to Point for bringing it home tonight before 24 hours.

Next map:
  1. EMP back in (Supercheese fixed the crasher)
  2. Nixie back in (until I hear why it was removed)
  3. Player color back in, and custom death messages.
  4. RSO removed (TrainOutposts wins out this time)
  5. Misanthrope 0.3.1 added.
  6. EvoGUI upgraded.
  7. Removed Dytech.
  8. Added Smart Splitters
  9. Added ... Removed? oxygen
  10. Added Bobsmods.
  11. Added Herobrine.

... What else? Map Exchange Strings welcome.

What about the biters? too strong?
Back to bobs?
Last edited by tetryon on Tue Mar 29, 2016 4:33 am, edited 2 times in total.

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Robot721
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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by Robot721 »

I see one of two directions to go in...

1) Same difficulty level (or perhaps higher) but finite resources.
2) Hardest difficulty, but infinite.

tetryon
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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by tetryon »

New map. No whining about settings or mods. You all had the opportunity ;p Thanks to Point and Steve. No thanks to McDance.

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by NoPantsMcDance »

Oxygen and RSO added in. You'll have to get oxygen from the modpack as it's an edited version
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roy7
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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by roy7 »

Doesn't train outposts already do what rso does, just differently?

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by NoPantsMcDance »

roy7 wrote:Doesn't train outposts already do what rso does, just differently?
Trainoutpost doesn't change ore generation. Trust me without rso the map was....very interesting to say the least
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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by devilwarriors »

tetryon wrote: What about the biters? too strong?
too easy!

you guys think you could add that command in the map file?

viewtopic.php?f=33&t=22463

that would make thing interesting.

edit: talking about this command

Code: Select all

/c game.map_settings.enemy_expansion.min_player_base_distance = 0

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by devilwarriors »

devilwarriors wrote:
tetryon wrote: What about the biters? too strong?
too easy!

you guys think you could add that command in the map file?

viewtopic.php?f=33&t=22463

that would make thing interesting.

edit: talking about this command

Code: Select all

/c game.map_settings.enemy_expansion.min_player_base_distance = 0
Turn out the Misanthropy mod does this and more.. it's very fun.. and scary :P

I hope we keep this mod in the rotation

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by devilwarriors »

They decided that my new tombstone was a target and since it's invincible they are massing reinforcement as far as the eye can see..

I need help ASAP :P

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by devilwarriors »

The oxygen mod crashed my game and the server when I equipped a power armor 1 for the first time...

Image

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by tetryon »

devilwarriors wrote:The oxygen mod crashed my game and the server when I equipped a power armor 1 for the first time...

Image
Fixed the bug, and uploaded 1.3.10 of oxygen.

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by roy7 »

devilwarriors wrote:Turn out the Misanthropy mod does this and more.. it's very fun.. and scary :P

I hope we keep this mod in the rotation
I've wanted to try that mod but I was always worried them attacking train tracks would get too frustrating. Eager to try it out on modded server. :)

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by roy7 »

That was some EMP biter... took out the whole server!

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by Supercheese »

roy7 wrote:That was some EMP biter... took out the whole server!
Oh damn, not again. What was the error?

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by tetryon »

Supercheese wrote:
roy7 wrote:That was some EMP biter... took out the whole server!
Oh damn, not again. What was the error?

42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.

I have the save if you need it.

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by Supercheese »

tetryon wrote: 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.

I have the save if you need it.
That would be helpful, thanks.

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by tetryon »

Supercheese wrote:
tetryon wrote: 42.724 Error Util.cpp:58: Error while running the event handler: __EMP Biters__/control.lua:67: LuaEntity API call when LuaEntity was invalid.

I have the save if you need it.
That would be helpful, thanks.
Attached, with the full log too. I also have the save from 3 mins prior if you need.

devilwarriors placed a HERPA, and then bad things happened. I tried restarting, but the same happened.
Attachments
factorio-current.log
(110.26 KiB) Downloaded 99 times
latestsave.zip
Timestamp - 8:15pm
(7.6 MiB) Downloaded 81 times

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Re: [Mods|0.12.29|US] MP Dedicated Server

Post by Supercheese »

Thanks for the save file, I've eliminated the issue in v1.0.3 of EMP Biters.

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