Hello guys. I have a desync problem. We have a map, and when I try to connect it, my client said, Saving local variable. And the host see as I connect and instantly desync
The desync LOG added. You need the map as well?
Anyway, we have a couple of hours(about 30-40) ingame and we played it in livestream, so we would like to continue this map, since the subscribers like it.... Can we solve it somehow?
Instand Desync Multiplayer
Instand Desync Multiplayer
- Attachments
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- log.txt
- desync log.
- (92.28 KiB) Downloaded 136 times
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- Long Handed Inserter
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Re: Instand Desync Multiplayer
Can you try updating "3Ra-Modpack" and seeing if that changes anything? Keep a backup of the current mod in case it doesn't. If you can give me the desync report I will look into the issue more.
Re: Instand Desync Multiplayer
We will see the updated modpack tomorrow. Until that, here is the whole report:
https://drive.google.com/drive/folders/ ... sp=sharing
https://drive.google.com/drive/folders/ ... sp=sharing
If you need a hungarian translator/interpretor, contact me. Here or on youtube. Or anywhere
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- Long Handed Inserter
- Posts: 71
- Joined: Mon Oct 17, 2016 10:33 am
- Contact:
Re: Instand Desync Multiplayer
Am I correct in saying you launched an ion cannon? The other possibility is Score Extended got messed up somehow. Anyway I will push an additional update to the mod portal to hopefully fix this.Sastas wrote:We will see the updated modpack tomorrow. Until that, here is the whole report:
https://drive.google.com/drive/folders/ ... sp=sharing
EDIT: Update delayed.
Re: Instand Desync Multiplayer
Yes we have about 5-6 online. I just dont get the point, as it launch in singleplayer without problem on both side, but it going wrong in multi. I think I don't even want to understand
If you need a hungarian translator/interpretor, contact me. Here or on youtube. Or anywhere
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Re: Instand Desync Multiplayer
Sastas wrote:Yes we have about 5-6 online. I just dont get the point, as it launch in singleplayer without problem on both side, but it going wrong in multi. I think I don't even want to understand
In single-player there is no one to synchronise with.
Re: Instand Desync Multiplayer
We updated the mods, but nothing changes, just the log get bigger.
On the link previously provided, you can see the other file as well
On the link previously provided, you can see the other file as well
If you need a hungarian translator/interpretor, contact me. Here or on youtube. Or anywhere
youtube.com/sastas
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