- Factory was designed to launch a rocket every 45-50 minutes (10/11/11 rocket component assembler 2's)NotABiter wrote:- Updated factories to assembler 3s
- There were problems with green circuits not getting enough copper (which only got worse after I upgraded the assemblers) and with red circuits not getting enough copper wire
- The most belt bandwidth is needed for the wires
- I also upgraded the efficiency modules in the furnaces, refineries and chem plants to be level 2
- Added some beacons with level 3 efficiency modules to the largest offending oil field on the map
- Set up another copper source ("Copper 4"), but didn't assign it a train as there are currently only two train stops
- Wasn't designed to go any faster or for any other loads on the system
- Assembler 3's and other loads are now overloading everything: belts, smelters, miners, pumpjacks, and probably trains
- Eff.2 are a waste of resources (eff.3 are even worse); build more solar instead
- Beacons burn more power than they save when fitted with eff. modules unless you're hitting a huge number of offenders; build more solar instead
- 62MW of defense lasers exist for a reason; ignore pollution unless you've nothing better to use than eff.1 (mostly assemblers)
- Cycle a train between an existing stop and the new one to share the load (ex: home -> copper 1 -> home -> copper 4)
Factory using prod.3 with speed3 beacons. Rocket every 17 minutes for 30% of the resources that the existing factory uses. Will replace the current silo.NotABiter wrote:There are zid/ziid/zcd/zad stops that someone was apparently working on - I'm kind of curious what those were going to be.
Stops are named as such so they don't clutter the top of the train stop list.
It's in my pockets.tetryon wrote:Those stops were added by pedter - he was building the dropoff for the rocket silo.... Not sure where it went!