hi, if player1 does pullution and player 2 not. Are the biters attacking player1 more? Even if the players buildings are near to each other?
If player 1 attacks a nest, this will grow up. And if he attacks a nest near player 2 buildings, will the biters go after player 2´s base in future? Ore does player 1 has the future-aggro?
thx
PvP - pollution
Re: PvP - pollution
I dont think biters care who is polluting their planet, but i do know that they focus on stuff which pollutes more. So if you live on different sides of certain area and the pollution cloud of other guy hits the biters, they prolly aim their attack the way where the pollution comes from. But why would you locate your stuff so near eachother unless you are playing coop.
Re: PvP - pollution
The question is, how is "so near" defined. Bases are 500 units away from each other. Because we wan´t to see each other. And maybe attack each other. Or fight for some ressourcefields. Not to many fighting. But the military-boss can have 1 field more, cause he infestet more in military.
Re: PvP - pollution
and why should you care about pollution!?
its a secondary disadvantage for your enemys when they get attacked but you did the pollution... nasty tactic^^
should be interesting
its a secondary disadvantage for your enemys when they get attacked but you did the pollution... nasty tactic^^
should be interesting
Re: PvP - pollution
All pollution generated, no matter the player, will increase the evolution level for all biters, so the more either of you pollute, the stronger biters become, everywhere - that's definitely the case.
Pollution doesn't belong to any particular force and it doesn't keep track of where it comes from - it's just a number in each chunk. As spawners absorb pollution they prepare attack groups, and when they reach the "trigger" level I *think* they just send the attack toward the nearest building currently generating pollution, but I'm not sure how this really works.
However, if your bases are close together, then it isn't going to matter very much where the pollution comes from because of how biter aggro mechanics work: the spawners will send attacks in a particular direction, and whether they send the biters toward one of your buildings or one of theirs, if the path to the targeted building leads near/through the other player's base then the other player's defenses are going to start firing on the biters, at which point the biters will change target to attack all nearby military buildings, and so even if their original target was in the other player's base they will just end up in a fight with you if the spawner which spawned them is on "your side" of the world.
It seems possible that if you had few heavily polluting buildings, *and* no turrets, *and* you weren't nearby, *and* you had no robots (all these things are priority targets) that the biters may end up just pathing through your base and attacking the other player's more-polluting stuff, but even then, if they get stuck while trying to path through your base they will just attack things that are in the way.
So, I think regardless of the details of exactly how the mechanics really work, "two player bases close together" functions pretty much exactly like "one big base" from the biter's POV - they'll evolve and send attacks in proportion to the total pollution generated, and each spawner's attacks will primarily just attack whatever buildings are nearest to that spawner.
Pollution doesn't belong to any particular force and it doesn't keep track of where it comes from - it's just a number in each chunk. As spawners absorb pollution they prepare attack groups, and when they reach the "trigger" level I *think* they just send the attack toward the nearest building currently generating pollution, but I'm not sure how this really works.
However, if your bases are close together, then it isn't going to matter very much where the pollution comes from because of how biter aggro mechanics work: the spawners will send attacks in a particular direction, and whether they send the biters toward one of your buildings or one of theirs, if the path to the targeted building leads near/through the other player's base then the other player's defenses are going to start firing on the biters, at which point the biters will change target to attack all nearby military buildings, and so even if their original target was in the other player's base they will just end up in a fight with you if the spawner which spawned them is on "your side" of the world.
It seems possible that if you had few heavily polluting buildings, *and* no turrets, *and* you weren't nearby, *and* you had no robots (all these things are priority targets) that the biters may end up just pathing through your base and attacking the other player's more-polluting stuff, but even then, if they get stuck while trying to path through your base they will just attack things that are in the way.
So, I think regardless of the details of exactly how the mechanics really work, "two player bases close together" functions pretty much exactly like "one big base" from the biter's POV - they'll evolve and send attacks in proportion to the total pollution generated, and each spawner's attacks will primarily just attack whatever buildings are nearest to that spawner.