(0.18.12) Using Undo Feature on a Quick Replace Item

Things that we don't consider worth fixing at this moment.
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RoadWarrior_AA
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(0.18.12) Using Undo Feature on a Quick Replace Item

Post by RoadWarrior_AA »

See video.

On quick replace items (such as a belt/underground/splitter), if you place an item over an existing item, the undo feature does no add a ghost of the previous item. I swear that it used to add the ghost of the old item. It would be great if this could be added back as a feature if it isn't already.

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Factorio 0.18.12 2020-03-14 14-46-04.mp4
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Klonan
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Re: (0.18.12) Using Undo Feature on a Quick Replace Item

Post by Klonan »

The complexities go deep, we want to keep the undo system relatively simple, so unless another developer feels deeply about this, I will move this to won't fix

RoadWarrior_AA
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Re: (0.18.12) Using Undo Feature on a Quick Replace Item

Post by RoadWarrior_AA »

Thanks for the feedback. It makes sense that the coding is complex, but still thought I would ask since it would be a nice quality of life fix once the player has personal roboports.

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