Fast Ghost Building Placement - Early game help
Moderator: ickputzdirwech
-
- Burner Inserter
- Posts: 15
- Joined: Fri Mar 18, 2016 7:59 am
- Contact:
Fast Ghost Building Placement - Early game help
Hi all!
When you've placed ghosts, with blueprints or manually, you can press Q on a ghost to select the item from the ghost from your inventory.
This help building/replacing ghosts a lot.
But, especially in early game, it's a really boring work to exactly build your perfect blueprints by hand.
As long you don't have robots, the work of building things that you already have in a blueprint, is really boring.
My suggestion is to have a key, CTRL, for example, when you hold that down and than clicking on a ghost you will replace this ghost with the real structure, when you have it in the inventory.
So it can speed up early game and skip the real boring work of pixel perfect placement.
You don't have to select and place every single structure by hand.
Just run, hold the key and trigger the mouse on your ghosts.
Late game isn't affected because robots are still the fastest way to build blueprints.
I ask for a native implementation, i don't play modded games.
What you think about that?
When you've placed ghosts, with blueprints or manually, you can press Q on a ghost to select the item from the ghost from your inventory.
This help building/replacing ghosts a lot.
But, especially in early game, it's a really boring work to exactly build your perfect blueprints by hand.
As long you don't have robots, the work of building things that you already have in a blueprint, is really boring.
My suggestion is to have a key, CTRL, for example, when you hold that down and than clicking on a ghost you will replace this ghost with the real structure, when you have it in the inventory.
So it can speed up early game and skip the real boring work of pixel perfect placement.
You don't have to select and place every single structure by hand.
Just run, hold the key and trigger the mouse on your ghosts.
Late game isn't affected because robots are still the fastest way to build blueprints.
I ask for a native implementation, i don't play modded games.
What you think about that?
Re: Fast Ghost Building Placement - Early game help
If there was a mod for this, I'd want it right now. But I think this is something worth being in vanilla. There are already short cuts for things like, take all in chest or deposit items into chest, why not deposit item into place on blueprint?
Re: Fast Ghost Building Placement - Early game help
I think this should be in "commonly suggested" as I'm losing count how many times it was suggested already.BrainFooLong wrote:What you think about that?
It's obviously something that vanilla needs. Current blueprints in early game is only half a step in the right direction. It's a very large step sure, so even half of it is great, but it would be even better to have it completed.
Re: Fast Ghost Building Placement - Early game help
BlueBuild - you will place it automatically.
https://mods.factorio.com/mods/Mylon/Bluebuild
https://mods.factorio.com/mods/Mylon/Bluebuild
Re: Fast Ghost Building Placement - Early game help
But it will remove all the skill from Factorio speedruns if you don't have to optimize builds for number of inputs required! /s
Re: Fast Ghost Building Placement - Early game help
I'm not sure the skill with a mouse is something that's truly important to measure in Factorio. Eliminating it from speedruns means speedruns will depend primarily on optimized layouts and strategically planned blueprints. Now that sounds like a proper Factorio speedrun for me.Patashu wrote:But it will remove all the skill from Factorio speedruns if you don't have to optimize builds for number of inputs required! /s
- Ranakastrasz
- Smart Inserter
- Posts: 2171
- Joined: Thu Jun 12, 2014 3:05 am
- Contact:
Re: Fast Ghost Building Placement - Early game help
Best part is the tiny range and that 10/sec is still really slow. So I use thatband still want to upgrade to robotsdarkfrei wrote:BlueBuild - you will place it automatically.
https://mods.factorio.com/mods/Mylon/Bluebuild
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
-
- Burner Inserter
- Posts: 15
- Joined: Fri Mar 18, 2016 7:59 am
- Contact:
Re: Fast Ghost Building Placement - Early game help
I didn't know that this already was suggested.
I searched through some forums pages but not found something like this.
IMHO it should be a vanilla thingy.
I searched through some forums pages but not found something like this.
Well thanks, but as i said, i don't play modded in factorio.darkfrei wrote:BlueBuild - you will place it automatically.
https://mods.factorio.com/mods/Mylon/Bluebuild
IMHO it should be a vanilla thingy.
- 5thHorseman
- Smart Inserter
- Posts: 1193
- Joined: Fri Jun 10, 2016 11:21 pm
- Contact:
Re: Fast Ghost Building Placement - Early game help
I play with mods but would prefer this be stock.BrainFooLong wrote:Well thanks, but as i said, i don't play modded in factorio.darkfrei wrote:BlueBuild - you will place it automatically.
https://mods.factorio.com/mods/Mylon/Bluebuild
IMHO it should be a vanilla thingy.
It almost replaces the personal roboport (though it also makes creative/sandbox mode a WONDERFUL place to tinker in) but frankly, I don't care.
I hate that in stock, I can place a blueprint but not place an item over it's blueprint without losing the information (like what the assembly machine was to make). ANY mod that fixes that is worth installing, IMO
- featherwinglove
- Filter Inserter
- Posts: 579
- Joined: Sat Jun 25, 2016 6:14 am
- Contact:
Re: Fast Ghost Building Placement - Early game help
It seems to me most likely that Anti will (or has, since I haven't been watching his livestreams lately) place a blueprint for the entire build in the late burner phase, which might lead to a different kind of pixel perfection: avoiding parts of the build that aren't supposed to be started yet. Say, placing a dozen machines on the red circuit line on the way to the oil patch. I've also found it irksome that buildings can't have an "under construction" phase when placed. I therefore propose making an under construction delay available in the API so that it can be implemented in mods.Lav wrote:I'm not sure the skill with a mouse is something that's truly important to measure in Factorio. Eliminating it from speedruns means speedruns will depend primarily on optimized layouts and strategically planned blueprints. Now that sounds like a proper Factorio speedrun for me.Patashu wrote:But it will remove all the skill from Factorio speedruns if you don't have to optimize builds for number of inputs required! /s
+1 on that5thHorseman wrote:I hate that in stock, I can place a blueprint but not place an item over it's blueprint without losing the information (like what the assembly machine was to make). ANY mod that fixes that is worth installing, IMO
Re: Fast Ghost Building Placement - Early game help
Added to viewtopic.php?f=80&t=45635 Improvements for the Construction-Phase (Handling of Blueprints / Ghosts / Copy / Pre-Configuration)
Sorry, for the long delay, but the last weeks I was digged in projects at work. I try to cope up with the forum this week.
Sorry, for the long delay, but the last weeks I was digged in projects at work. I try to cope up with the forum this week.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...