Baits and pressure pads
Moderator: ickputzdirwech
Re: Baits and pressure pads
Pressure plates have already been suggested in the following thread:
viewtopic.php?f=6&t=40784 Pressure Plate (and other Dwarf Fortress things)
Also, the following threads are about detecting enemies with the circuit network:
viewtopic.php?f=6&t=61350 Alien Detector
viewtopic.php?f=6&t=60736 Entity Sensors i.e. detecting bugs before an attack
viewtopic.php?f=6&t=41805 Sensors and such.
viewtopic.php?f=6&t=8011 [Electronics] - Sensors
viewtopic.php?f=6&t=13127 Wire sensors
viewtopic.php?f=6&t=43771 Motion sensor
viewtopic.php?f=6&t=45956 Player detection for circuit network
viewtopic.php?f=6&t=19637 Connecting radars to circuit and logistic networks
viewtopic.php?f=6&t=40784 Pressure Plate (and other Dwarf Fortress things)
Also, the following threads are about detecting enemies with the circuit network:
viewtopic.php?f=6&t=61350 Alien Detector
viewtopic.php?f=6&t=60736 Entity Sensors i.e. detecting bugs before an attack
viewtopic.php?f=6&t=41805 Sensors and such.
viewtopic.php?f=6&t=8011 [Electronics] - Sensors
viewtopic.php?f=6&t=13127 Wire sensors
viewtopic.php?f=6&t=43771 Motion sensor
viewtopic.php?f=6&t=45956 Player detection for circuit network
viewtopic.php?f=6&t=19637 Connecting radars to circuit and logistic networks
Re: Baits and pressure pads
Bait seems interesting. I have seen biters attack the same spots over and over, increasing in attack each time, forcing players to layer defences in an arbitrary spot. It would be cool to mitigate that with bait to guide them more equally around the base, or to killing outposts.
Though it could be overpowered, and for sure it shouldnt be so attractive as to make them ignore turrets.
Though it could be overpowered, and for sure it shouldnt be so attractive as to make them ignore turrets.
There are no absolutes. I live knowing I could always be wrong, but with confidence that I could also be right.