TL;DR
Make inserters only remove above 5 of item in "consumable" slots.WHAT ?
:: Suggestion ::
Make inserters remove coal from a "burner" miner only if the stack is above the "minimum" stocking value for the miner. 5 coal is the normal minimum. -- I placed two inserters, one removing and one inserting. This basically put the coal in a loop on the belt, untill there were 5 coal inside the inserter and it stopped trying to re-insert the extra piece. But it would cause a UPS problem over time. ( better to just not allow the inserter to remove from a stack < 5 )
NB : this is very early game and I have no research yet so no access to circuit networks etc. (hence using burner miners.)
WHY ?
With 0.17 just releasing I decided to make a new game. Complete blank slate.
I have just started out and made a burner miner "loop" for the coal mining. I wanted to remove coal from this loop so I placed a burner inserter that would remove coal from the burner miner. This creates a problem that the inserter will remove all the coal before the miner can consume it. (violating the 5 stack minimum that burner inserters usually maintain inside an inventory.)
Edited to match Suggestion Template, because the second I got here I forgot about the template layout completely.