bulk handcrafting
Moderator: ickputzdirwech
bulk handcrafting
atm we first create all intermediates then finish the products which is mostly unhandy because you want to finish products asap instead of waiting for all intermediates to be made first and then the finished products, this results in beeing forced to leftclick spam on the thing and completely removing the option to bulk handcraft things.
it could still be listed as only 2 or however much intermediates it takes but like craft intermediates for 1 product then finish the product then the next intermediates etc... dunno this was always bugging me a bit...
example: i want poles and i want some immediatly but then also have 50 build in advance, i cannot shift click or use rightclick(what is not so worse) but still i have to click it multiple times with left click and then switch to shift/right clicking
regards
it could still be listed as only 2 or however much intermediates it takes but like craft intermediates for 1 product then finish the product then the next intermediates etc... dunno this was always bugging me a bit...
example: i want poles and i want some immediatly but then also have 50 build in advance, i cannot shift click or use rightclick(what is not so worse) but still i have to click it multiple times with left click and then switch to shift/right clicking
regards
Re: bulk handcrafting
See viewtopic.php?p=409100#p409100.
But will most likely never happen : the devs have been quite constant on the topic of not making hand crafting more convenient to incentivize automation.
But will most likely never happen : the devs have been quite constant on the topic of not making hand crafting more convenient to incentivize automation.
Koub - Please consider English is not my native language.
Re: bulk handcrafting
then i believe the devs should play their own game a bit more xDD
Re: bulk handcrafting
They have probably played it more that most of us here.
Koub - Please consider English is not my native language.
Re: bulk handcrafting
maybe they can host a factorio-team-speedrun approach
Re: bulk handcrafting
When I need something I usually just click at it a few times. Then for frequent items I add a few batches of 5 or a stack for belts. That way I get the first few items directly and only then it crafts in the background.
Re: bulk handcrafting
sure thats the only way but you forgett that first you right/shiftclick then you realize you need some now - then you cancel the queue - and then proceed as posted...
Re: bulk handcrafting
That's why I'd rather have a "craft intermediates in real time", instead of a "craft intermediates before hand" when queuing items in the handcraft queue.
Koub - Please consider English is not my native language.
Re: bulk handcrafting
This doesn't seem like a very difficult mod (if it IS moddable). Instead of right click doing a 5-craft, it simply does 5 x single crafts.That's why I'd rather have a "craft intermediates in real time", instead of a "craft intermediates before hand" when queuing items in the handcraft queue.
Re: bulk handcrafting
That would be horrible to remove again when you need to craft something else.bobucles wrote: ↑Thu Apr 04, 2019 11:37 amThis doesn't seem like a very difficult mod (if it IS moddable). Instead of right click doing a 5-craft, it simply does 5 x single crafts.That's why I'd rather have a "craft intermediates in real time", instead of a "craft intermediates before hand" when queuing items in the handcraft queue.
There are mods that will automatically craft items if nothing is in the queue and you are below a set amount for the item. Might be nicer to use.
Re: bulk handcrafting
In this thread, alternative ways of discouraging hand-crafting and providing incentives for automation have been discussed, so that the devs can make the hand-crafting interface more convenient.
Re: bulk handcrafting
please guys stay on topic and dont talk about mods that change the handcrafting into anything else, its fine the way it is, its just that intermediates are PRIORITIZED IN BULK and not ONE BY ONE production of queued items...mrvn wrote: ↑Thu Apr 04, 2019 12:20 pmThat would be horrible to remove again when you need to craft something else.bobucles wrote: ↑Thu Apr 04, 2019 11:37 amThis doesn't seem like a very difficult mod (if it IS moddable). Instead of right click doing a 5-craft, it simply does 5 x single crafts.That's why I'd rather have a "craft intermediates in real time", instead of a "craft intermediates before hand" when queuing items in the handcraft queue.
There are mods that will automatically craft items if nothing is in the queue and you are below a set amount for the item. Might be nicer to use.
i know this will get a bit tricky to implement especially if intermediates are produced more than required for one product, but hey devs u got the money u got the time so ffs get it done...
Re: bulk handcrafting
idk this is such a basic thing - which makes a ton of sense - i just dont understand how this could be denied with the argument to encourage automation... seems like a false excuse to me tbh
Re: bulk handcrafting
and wtf is this i write sth that makes sense to me and all you can do koub is say well bla the devs said somewhere that this is not going to happen and you have to do automation instead, maybe i have my way to play the game which does not require to automate every single fuck in the early game and you could respect that as well, thank you
Re: bulk handcrafting
@ encourage automation
why not double gear crafting time - et voila problem solved
why not double gear crafting time - et voila problem solved
Re: bulk handcrafting
but instead we get a blurred view through the tech window which sense does that make tbh? the time to implement this *feature could have been used to fix this issue^^
Re: bulk handcrafting
Mods are talked about because A: they're a good base-line for establishing that there is demand for a feature, B: Because it gives a possibilities for relieving a frustration that a player may have if a requested feature isn't implemented or in the interim before a feature is implemented.
You know... since all the factorio devs do is sit on their asses... they're not working to resolve the bugs in 0.17... or any of 100s (1000s?) of other tasks on their lists...
As I said in the previous thread that covered similar interest in improving the hand-crafting, I understand and honestly support some improvements to hand-crafting, but I also support doing other things to discourage using hand-crafting. Factorio is a game *about automation*. One of my most satisfying playthrough was honestly my lazy bastard playthrough... everything automated. Everything. The only things I didn't keep stocked and available to be called/picked up on-demand were the things that are only crafted a very limited and fairly well known number of times, such as power armor.
That's literally what mods are for. Wube is going to make a game for a specific vision. They have what they want the game to be about. If you're interested in some of what factorio has to offer, but don't want to play the game as Wube envisioned it... mods are used to customize the experience to your liking. And Wube can't make the game fit exactly every person out there wants. They cannot literally tailor make a new version of the game to fit every person's interest, they have to make choices about what to implement and what not to implement. They do not, in fact, have unlimited resources and man-hours. And it's not disrespect, it's just reality. There's no way around it.dog80 wrote: ↑Thu Apr 04, 2019 1:03 pmand wtf is this i write sth that makes sense to me and all you can do koub is say well bla the devs said somewhere that this is not going to happen and you have to do automation instead, maybe i have my way to play the game which does not require to automate every single fuck in the early game and you could respect that as well, thank you
That... what? The doesn't actually resolve anything.
Once again, easily argued as not actually an issue. The game is working exactly as Wube is interested in having it work. If you disagree, awesome. Find a mod. But you should acknowledge that Wube has a particular vision for where they want the game to go, and learn to respect that.
Re: bulk handcrafting
its quite asounding how most forum users react to a simple feature suggestion
> make a mod and shut up ( making mods is obviously very easy and a quick thing to do so everyone can play their own game ) ( mem i play multiplayer herp derp )
> Wube is the perfect game maker ( there is nothing to criticize on implemented features it is perfect game design because wube is the most perfect game developer of all tim )
guys xD hilarours
> make a mod and shut up ( making mods is obviously very easy and a quick thing to do so everyone can play their own game ) ( mem i play multiplayer herp derp )
> Wube is the perfect game maker ( there is nothing to criticize on implemented features it is perfect game design because wube is the most perfect game developer of all tim )
guys xD hilarours
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Re: bulk handcrafting
in the same way it is quite astounding how some forum users react to receiving a negative answer on their feature suggestion.
Re: bulk handcrafting
so please point out the positive effects of the current bulk handcrafting mechanic i am missing those againboran_blok wrote: ↑Thu Apr 04, 2019 7:03 pmin the same way it is quite astounding how some forum users react to receiving a negative answer on their feature suggestion.