Nuclear power fix and fluid system expansion.
Hello! I wonder, is it possible to change the nuclear energy in the game, bringing it closer to reality and correcting too obvious mistakes?(These are precisely misunderstanding of NPP operation).
What exactly is a misunderstanding?
In particular, I am confused by the following:- The reactor itself (as it is named in the game) does not require so much energy. Approximately 8~14% of the generated electricity is spent on “house loads” (the output of 1 reactor may be from 300 up to 1400 MW)
- A huge number of turbines ... All stations known to me, as a rule, have only one turbine per reactor. BIG turbine.
- If you consider that the reactor is water-cooled and water-moderated, than there should be a closed circuit with radioactive water and another circuit, so called secondary circuit, water of which cools the pipes with radioactive one. Or sometimes three circuits, which prevents propagation of radiation into environment. This is really no less important than uranium-containing fuel rods. If necessary, I can describe in more detail, but this is VERY long. It's easier to go straight to the proposals.
Proposals
I’m a bad programmer and an even worse artist and can’t offer any ready-made corrections, but I can advise you to do the following:- Change the icon of the reactor, making it ... for example, four times more (or leave it as it is and add walls, equipment, stairs, etc.) and recalculate the power output and consumption to make it balanced. The nuclear power plants are usually located on a territory of a few square kilometers (for example, 4 km ^ 2, which is much more than any "Rocket silo" and is comparable to a full-fledged launch site of space centers, together with the adjacent territories).
- Make the icon of the turbine at least 12 times larger and completely revise the energy generation.
- Add an evaporative cooling tower in addition to the heat exchanger (by the way, it is strange that it is still not in the game. They could be inserted into everything related to steam and water heating / cooling, besides they are HUGE and could be seen fr)m far away)
- It is useful to locate the NPP somewhere near a water reservoir to be used as the ultimate heat sink. The prerequisites for NPP siting may be implemented in the game mechanics similar to those used for pumps. Moreover, it would be nice to add the process of properly cooled water discharge back into the reservoir after its)condensing.
- It would be cool to connect technologies "nuclear energy" with "Construction robotics" and, if desired, with "Landfill".
Why is it better than "leave it as is"?
I think if we implement it in a similar way, then in the future it will be possible to use the same mechanics and constructions to put the hydroelectric power station into play and perhaps thermonuclear stations like that being designed within ITER project, as the game action takes place in the future ... Anyway, the only thing that will be needed for them in addition to the above, are dams for hydroelectric power stations and another reactor model for thermonuclear stations.That's all I wanted to offer. Thanks.
P.S. I am amused by the Kovareks process, but still note that there are several ways to get weapons-grade PLUTONIUM (not uranium-235, this is important!), In addition to chemical plants, these are the so-called Breeder reactors. It seems there is even a modification on this topic, perhaps it would be interesting to add something of the kind to the game.
As for the "qualifications"... This message has just been checked by a project management specialist of Atomstroyexport. What projects I think is clear.