TL;DR
The new rotation of underground belt ghosts on placement sucks bad...What ?
Please add an option to disable rotation of underground belts/pipes upon placing. Preferably by dropdown with "Rotate always", "Rotate when placing normally", "Rotate when placing ghost" and "Never Rotate".This would make it possible to drag-place ghosts like before, saving a lot of time when building lots of belts for for example a bus.
Why ?
Placing a long line of belts facing the same direction have now become seriously more tedious. Previously (and by that I mean, during my 3000+ hours of gameplay), all I did was pick the underground belt, rotate it as I wanted, and held down my left mouse button and painted the line of underground belts. In most cases, I just clone (q) the correct alignment from something close by. The new version places Exactly 1 underground belt when dragging sideways. Nothing less, nothing more. And in addition to this, rotates the belt 180°, making repeated click-placements taking over 10 times longer, since I have to rotate each piece before placing it. Not even turning off lock belts to straight lines prevents this, imo, unwanted behavior.One work-around is copying (ctrl+c) and paste, then drag. However, this has two side effects, instead of requiring exactly two action (q then drag), it requires several more. First ctrl+c, then selection rectangle, then ctrl+v, then drag. so from two to 7 presses (counting command+key as two, cause it takes longer time to ctrl+key than just key). It also clogs up the copy history with nothing but underground belts in different directions. Not to mention that ctrl+c a single entity usually results in unwanted picks.
Intended/expected upon dragging: Current/unwanted (placed with ghosts, built by bots):
Original post; As I do believe this is also part bug. viewtopic.php?f=7&t=92325