I think the number of inputs would be a good enough way to do it, since most recipes don't have such a wide gap in the amounts of different inputs. IMO, it also seems fair logically, since if most of the input is green chips, isn't that where most of the room to make mistakes would come from? Put a powerful engine into a rust-bucket car, and you're still not going to win the race after you crash from shoddy steering.dragon_gawain wrote: ↑Sun Nov 10, 2024 5:55 pm Change the quality system so that you can input items of different quality levels into a machine and the quality of the output is based on the quality of ingredients.
It would need to be structured such that the complexity and amount of the input determines the weight it has on the end product (i.e. something like a flying robot frame, which has a lot of intermediates and is a complicated item should have more weight then say, a copper plate). Same with number - a blue chip takes 20 greens and 2 reds. If I have 2 epic reds, 10 uncommon greens, and 10 common greens, the sheer quantity of greens would bring the end result to being closer to an uncommon than a rare, or even an epic.
Actually, recycler loops seem even more so like they side-step the complexity of dealing with different qualities, because you get a chance at upping quality during recycling, and not just when you retry the same recipe. So the way you'd deal with quality is just putting in a bunch of low-quality-recyclers right after each assembly line, and re-feeding all the ingredients back into those lines again. The 25%, 6%, 1% etc sizes of the different quality lines would change a bit, but probably not by much since it's fractions of fractions. Everything's then just a local loop, that eventually outputs your highest possible quality, ready for your trains.SupplyDepoo wrote: ↑Sun Nov 10, 2024 6:48 pm Haven't even researched Epic and Legendary yet (or Recyclers, because quality recycling loops are kinda boring imo, I'll use them for spidertrons though).
So I guess what I'd actually want is just a way to dump items into the sea on Nauvis or Gleba, since Vulcanus has lava, Fulgora has recyclers, and Aquilo has very rare resources. Different lines of quality solved!