What ?
WHAT do you suggest? What is your idea that should be changed? Explain in detail your idea.Be able to: Shift + RC to "copy" building recipe (item) -> Shift + LC to "filter" that item on any given inserter OR yellow chest (just like on requester, but w/o the number of the items).
Why ?
WHY do you think it increases the value of Factorio as a game?- If you want to set it this way (pic) - yellow outgoing chest with a filter (to make sure this kind of item is returned here if there are any lying around) OR/AND you want to make sure not too many are produced (and they are available to the log network), you'll need something like that.
- you don't want to cap chest (red squares, instead of a filter), because items won't be returned and you still want an outgoing chest since you want items to be available to the network.
- All you want is a little yellow chest with the name of that item on it and a few items inside but being able to collect any extra if that happens.
- Every time you set almost any item this way, you go through the following steps:
1. Set generic assembly BB
2. Set item (can't avoid)
3. Shift RC -> Shift + LC that item to requester chest (great!)
4. Set logic on the inserter, either feeder or receiver, with X items max (like 1 item in the network, in the pic). 5. Set logic to receiving chest -> filter - I'm suggesting a QOL feature that will speed up 4+5
PS You will still need to set up the inserter amount and condition, but it looks like unavoidable.