Lock moving of blueprints only on vertical or horizontal axis with modifier key.

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Saippuakauppias
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Lock moving of blueprints only on vertical or horizontal axis with modifier key.

Post by Saippuakauppias »

TL;DR
Lock moving of blueprints only on vertical or horizontal axis with modifier key.

What ?
Aligning blueprints can sometimes be difficult especially on big screens. It would be much easier if normal drawing program functionality: locking direction is implemented.

f.ex. if I want to copy something and want it to be exactly same vertical position but move it only horizontally I can select what I want, press and hold modifier key and now direction where my mouse first moves is locked and I cannot accidentally move blueprint vertically.
Why ?
I believe that there must be others who suffer that 'one tile off' syndrome. This kind of functionality is already implemented on belt placement and it works great.

FuryoftheStars
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Re: Lock moving of blueprints only on vertical or horizontal axis with modifier key.

Post by FuryoftheStars »

Huh. Me, I typically either use the Snap to Grid -> Relative options on the blueprint and set the Grid Size according to the spacing that I want, or I just don't use the mouse and instead use wasd to move myself or the map view accordingly.

Not against the suggestion, but just wanted to put that out there as I don't much see the point/need for it, either. Similar to the new belt mechanic.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

Koub
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Re: Lock moving of blueprints only on vertical or horizontal axis with modifier key.

Post by Koub »

FuryoftheStars wrote:
Fri Oct 20, 2023 4:57 pm
Huh. Me, I typically either use the Snap to Grid -> Relative options on the blueprint and set the Grid Size according to the spacing that I want, or I just don't use the mouse and instead use wasd to move myself or the map view accordingly.
Same for me when I care about "placing a tileable blueprint". The only issue I have with that is I spend a considerable amount of time finding the right values., especially when I want custom anchor point, and blueprints with exotic shapes.
Koub - Please consider English is not my native language.

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