Direct transfer between vehicle and entity

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mwls
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Direct transfer between vehicle and entity

Post by mwls »

TL;DR
When the player character is in a vehicle and selects an entity with inventory, allow transferring directly between the vehicle and entity.
What?
There might be alternate ways to do this, but when the player is in a vehicle and clicks something like a chest, instead of always showing the character inventory on the left, allow toggling between the character and vehicle inventory. Allow the standard inventory management methods, such as control-clicking a blank slot to transfer the entire inventory, to allow items to be transferred without going via the character inventory as an intermediary.

Rough mockup:
scaledmockup.png
scaledmockup.png (65.02 KiB) Viewed 147 times
Why?
Dumping the vehicle inventory into a chest, or the other way around, is frequently not straightforward:
  • If there are multiple types of item in one or the other, it can be hard to keep track of which items in the character inventory are meant to be transferred on to the final destination, especially when "always keep player's main inventory sorted" is enabled.
  • If the character inventory doesn't have sufficient room, the transfer might need to be done in multiple small steps, or else the player may need to make room in their inventory by storing the contents in a temporary crate (or several).
  • Inserters are a less manual transfer method, but can be very slow.
This functionality would simplify interactions and eliminate extraneous repetitive steps. By limiting it to manual bulk transfer for a vehicle that the player is in, I don't think it should be very abusable. And I don't think it would fundamentally change the gameplay at all or unlock new strategies, it would just streamline in certain situations, such as the common use case of "I have a full chest that I want to be in a different part of my base" (see related thread).

For simplicity, construction and deconstruction while in a vehicle probably should continue to only use the character inventory.

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