Since the release of SA, I've really enjoyed remote view, even when I'm present on the planet. It is a truly great way of interacting with the factory and I have, as I'm sure is fairly common, a fairly large bot network, meaning, I can play in remote view without my character moving most of the time. It's great for travel time, never missing items, etc.
But that puts me in a situation where I feel like the duality between being present and remote view is not handled particularly well. I was tripped up several times now where I'm playing in remote view most of the time (really bots and ghosts are amazing), but the when I drop out of remote view the reach distance is a problem again. Especially for things like looking at an assembler's recipe. It almost feels like we should be allowed to do the things we are allowed to do when we open remote view, even if we're out of reach? Because it puts us in the relatively counter-intuitive situation that I can't reach something but most certainly can hit m and do the same exact thing I just wanted to do?
I wonder if it would be reasonable / tractable to either simply allow us to do all the things we're allowed to do in remote view without being in reach, or maybe have a hotkey like shift / control that, when pushed, will let you remote-view-interact even from the normal screen. So rather than your character interacting, it'd be a remote view interaction, just without needing to explicitly toggle between the two.
Allow things permissible by remote view when out of reach
Moderator: ickputzdirwech
Re: Allow things permissible by remote view when out of reach
There was a mod for 1.1 that did this called Remote Configuration, I bet it could be updated to 2.0 to open it in the new remote view mode (with the ghost inventory).
Add a Reach Extension Research
Once you're on multiple planets, and using remote view and construction bots a lot, it's kind of silly how much *less* powerful you are when interacting with things without the map. It happens over and over that I try to do something and get the "out of reach" error message.
My suggestion is to add a research that allows players to unlock a longer reach, so this happens less often, and we don't feel like little weaklings when we're not using map/remote view.
My suggestion is to add a research that allows players to unlock a longer reach, so this happens less often, and we don't feel like little weaklings when we're not using map/remote view.
-
- Long Handed Inserter
- Posts: 68
- Joined: Sat Nov 09, 2024 2:36 pm
- Contact:
Re: Allow things permissible by remote view when out of reach
Yes please, I keep opening remote view as it's literally easier than walking a few squares, but then I have to close it when I want to move items around or craft stuff.
It would probably get confusing if clicking on items caused bots to remove them instead of them going to your inventory....
But other than playing with items, you should definitely be able to just see the items and configure entities e.g. change recipes.
It would probably get confusing if clicking on items caused bots to remove them instead of them going to your inventory....
But other than playing with items, you should definitely be able to just see the items and configure entities e.g. change recipes.
Re: Allow things permissible by remote view when out of reach
[Koub] Merged into an older thread with a suggestion aiming to address the same issue.
Koub - Please consider English is not my native language.
Re: Allow things permissible by remote view when out of reach
I was about to make the same comment about getting the remote-view version when you're not expecting it. I think there would either need to be a separate control to open it that way (though we're running out of modifiers), or do something to the UI so it's unmistakable which interaction mode is active.IsaacOscar wrote: ↑Sun Nov 17, 2024 4:25 pm Yes please, I keep opening remote view as it's literally easier than walking a few squares, but then I have to close it when I want to move items around or craft stuff.
It would probably get confusing if clicking on items caused bots to remove them instead of them going to your inventory....
But other than playing with items, you should definitely be able to just see the items and configure entities e.g. change recipes.
-
- Long Handed Inserter
- Posts: 68
- Joined: Sat Nov 09, 2024 2:36 pm
- Contact:
Re: Allow things permissible by remote view when out of reach
For completeness, I'm wondering what we can do in remote view that we can't in normal view:
- Place ghost entities with normal build (in normal mode, if you have the entity in your inventory, you can use q + shift to "force" build a ghost, but theres no way to do a "normal" ghost build unless you don't have the item in your inventory and have a certain option enabled). I suggest making shift+q put a normal ghost in your cursor.
- place ghost items (again, shift+q could be made to add the item to your cursor, but it may be hard to find the item if it's not in your inventory or crafting menu)
- place put of reach red, green, or copper wires
- configure entities that are out of reach (greying out item slots to make it clear you can't reach them, and give an error if you try to?)
- mark items for removal by a bot (I guess if it's in reach, you can just move it to a personal logistic trash slot?)
- drive vehicles remotely (probably should stay remote view exclusive)
- zoom out to map level (ditto)
- move the camera around without moving the player (ditto)
Re: Allow things permissible by remote view when out of reach
Note that there are some cases where the same input does different things in remote view vs. normal mode. Having the game silently transition from doing the normal-mode thing to the remote-view thing just because the object you are interacting with is outside the (invisible) reach threshold would be very confusing.
E.g., in normal mode, if I open a building's screen and then left-click on an item stack, I pick up that stack; in remote view, left-clicking an item stack marks the stack as trash to be removed by logibots. It would be annoying if I clicked on a stack expecting to pick it up only to trash it by accident just because the building was farther away than I thought!
E.g., in normal mode, if I open a building's screen and then left-click on an item stack, I pick up that stack; in remote view, left-clicking an item stack marks the stack as trash to be removed by logibots. It would be annoying if I clicked on a stack expecting to pick it up only to trash it by accident just because the building was farther away than I thought!
Re: Allow things permissible by remote view when out of reach
There are number of entities which can be opened from any d is distance in both 1.1 & 2.0: power poles & train stops. I suggest extending this a bit so that things not requiring inventory access (accumulators, combinators, wires, pipes/tanks, pumps, (?) inserters, belts, etc.) could be used from any distance smoothly. At least wires, combinators, and tanks, they are painful.
-
- Long Handed Inserter
- Posts: 68
- Joined: Sat Nov 09, 2024 2:36 pm
- Contact:
Re: Allow things permissible by remote view when out of reach
You can transfer items between your inventory and an inserters hand though...Hares wrote: ↑Thu Nov 21, 2024 9:12 am There are number of entities which can be opened from any d is distance in both 1.1 & 2.0: power poles & train stops. I suggest extending this a bit so that things not requiring inventory access (accumulators, combinators, wires, pipes/tanks, pumps, (?) inserters, belts, etc.) could be used from any distance smoothly. At least wires, combinators, and tanks, they are painful.