TL;DR
The ability to copy, save, and recall specific schedules for spaceships' stations, and being name and bulk edit specific routes as you would a logistics group
What?
I've discovered myself having highly nested wait conditions for each stop along a ships route, with often the same set of 5 or so wait conditions for each stop and each planet for each ship; e.g., wait until V = 0, D = 0, ammo > x, requests are satisfied, inactivity = x, etc,. While you can copy the settings of an entire ships schedule via the space platform hub, this also then resets the logistics groups which is a huge pain.
This capacity for mass scheduling already exists somewhat in train groups, but in my described circumstance you're more likely to have ships doing highly similar yet complicated distinct routes rather than trains doing multiple, simpler, identical routes.
Having said that, making a new train and then being able to select from a list that I want it to go to station, wait until cargo full, leave station, wait until cargo empty, loop, would also be incredibly useful, and my lizard brain would assume from the GUI alone that the same system is used between trains and ships, so zero complaints if an improvement were to blanket both!
Why?
The Factory™ must grow, and finding a single optimisation and being able to apply it across each ship/train in bulk rather than individually seems pretty choice; thanks!
Spaceship station scheduling optimisation
Post your ideas and suggestions how to improve the game.
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