Light up area of effect of already placed mining drills...

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Loewchen
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Light up area of effect of already placed mining drills...

Post by Loewchen »

...when having mining drills in hand. Or in other words having the effect of energy poles just for mining drills.
This would be especially useful when using mods that extend the area.

Greetings Loewchen

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bobingabout
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Re: Light up area of effect of already placed mining drills...

Post by bobingabout »

It does it for roboports too when holding pretty much any logistic item that can connect to the roboport grid.

Not a bad idea.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

ske
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Re: Light up area of effect of already placed mining drills...

Post by ske »

I second this idea. This would come in handy when we have other kinds of mining equipment with larger area of effect, such as veicle/robot based mining are available.

Koub
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Re: Light up area of effect of already placed mining drills...

Post by Koub »

In fact every item having an area of effect should show the aforementioned area of effect the way roboports, power poles, poison capsules, ... do when the same item type is held on hand (mining drills, turrets, power poles, ...)
Koub - Please consider English is not my native language.

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